Sorry, I somehow totally missed this post!mushgnome wrote: ↑Sun Apr 10, 2022 2:30 amAs we fall down the cozy rabbit hole of Hornpipe 2.0 your friendly neighborhood DM has three questions for the players.
1: The surface world is getting a make-over. How about your own little hobbet make-over? Is there any detail you would change about your own character, that's holding you back from role-playing your PC like you want to?
2: What's the one thing that's been missing from the game until now (i.e, Dwarves for example) that you hope becomes a part of the new Hornpipe? I will strongly consider the player suggestion that gets the most votes!
3: This is a multiple choice question. You can choose more than once and rank your choices. These major continuity changes to Hornpipe 2.0 (for example the buildings being totally moved around, or a bunch of new NPCs) how do you think the characters in the world should react? (Think both from the perspective of the player characters and the NPCs.)
>.a Everybody in the world is caught off guard by this instantaneous, reality-shifting event (like The Snap). PCs and NPCs alike are wandering around town, saying, "This is not my beautiful house! This is not my beautiful wife!"
>.b The party enters a portal into a parallel universe. The PCs will be 'fish out of water' in a world where everything is 'normal' for the NPCs. It's Frederick, and he's happy to see you, but he's not exactly your Frederick, as you remember him.
>.c Everything is business as usual for all PCs and NPCs. The retconned changes in continuity are never mentioned, and the show goes on.
>.d all/none of the above (other)
I value your opinions so let me 'play with my cards on the table' and tell you my own answers: 1. My NPC, Frederick, has had a change of heart about his precious Rules. He has therefore called an Adventure Club Quorum to open the floor to Rules of the Club motions. 2. Missing from the campaign has been a detailed map of the town, and I hope I will deliver on that to your player satisfaction in the Adventures to come! 3. I like 3b because it's fun and whimsical. It reminds me of 80s movies like 'Time Bandits.' But in the end, it's up to how you play it. It's a role-playing decision. I will set up the pins and let you knock them down.
Don't worry just yet about the coins and treasure (and therefore the resulting xp distribution). What was once the background process of exchanging coins and gems now has a name and a face to it. We will role-play out the banking experience.
New Adventure is incoming...
1) No.
2) I can't think of anything.
3) It really depends on where you want to go with this change. I'd be perfectly happy with (c), just wave your DM's hand and continue on with the game. However, if you want to make an adventure out of the rules changes, then (a) or (b) would be much more appropriate and I don't have a preference between them, and since you expressed a preference for (b) that would be my choice in that circumstance. Choice (b) would be much easier to justify Frederick's change of heart on the Rules, I can imagine someone mentions the Rules of Adventure Club and he's thinking "How do they know about that? It was just an idle thought I had years ago but nothing ever came of it!". I can live with any of them, so I won't be disappointed no matter the decision.
We have a hobbet-centric focus at the moment with all others being 'Outsiders' to be avoided whenever possible. It has an almost faerie-type feeling to it, like the hobbets are living their own secretive lives under the noses of the big people, who barely even realise they are there. I'm not sure what exactly you have in mind for the new town, but under the hobbet-centric system I'd think even with the expanded town the hobbets would mostly go out around dawn or dusk, keeping to the shadows and do their business with the humans quickly, rather than whistling jauntily as they stroll down the street at noon and tipping their hats to their human neighbours as they pass. However, if the latter is part of what you have imagined for the new town, then I'd be fine with that too. Depending on how the shift is dealt with, our existing hobbets may or may not already be known and have acqaintances around town.