The Ninth Adventure

Mushgnome's Hobbet-centric PBP

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Post by mgtremaine » Mon Aug 15, 2022 7:11 pm

Re: The Ninth Adventure

"Watch those side tunnels we've been swarmed before like this."
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by dtspurrier » Mon Aug 15, 2022 8:56 pm

Re: The Ninth Adventure

bilfur stows his sling and pulls out a dagger to attempt to free the creature in the cocoon

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Post by Bastet1002 » Tue Aug 16, 2022 12:11 pm

Re: The Ninth Adventure

Robur readies a sling to follow along.
Robur Boulderhill, Hobbit Fighter 1 / Druid 1 / Thief 1 (MV 12", AC 6 - w/ shield, , HP 7) leather, wood shield, cudgel, sling, Hobbit stiletto, boots high hard, hooded cloak, backpack, scroll cure lit. wound + wat breath, Background: Mead maker

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Location: Upper Miskatonic Valley

Post by mushgnome » Wed Aug 17, 2022 3:09 pm

Re: The Ninth Adventure

Bilfur pulls out his dagger and cuts through the silk strands, revealing the white, shaggy face of a giant cave sloth!

The sloth has spider bites all over its body and is comatose from the strong venom. It has strong claws for digging; maybe it is responsible for the tunnels to the north?

A 5th level Druid (or any Druid, with the right scroll) could save the sloth with the Neutralize Poison spell.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by kipper » Wed Aug 17, 2022 3:59 pm

Re: The Ninth Adventure

Dame Simonetta keeps vigilant watch, although her attention is split between the (sloth?) tunnels to the north and the (spider) tunnel to the west.

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Post by rredmond » Wed Aug 17, 2022 7:18 pm

Re: The Ninth Adventure

"Stopping the poison is definitely beyond my powers," Noh says sadly.
Is it a death poison, or one that wears off in time? No herbs will help?
[f=47]Noh’won the Wiser[/f]
Kiplyn: ...no closer to pancakes and rest!
[f=59]Garamon [Hardy Hero, MV 9′′, AC 4, HD 4, hp 20, FC 4 men/hero, SV F4, L][/f]
Wraislin: arcane fire spewing from his fingertips and reaping barbeque death!

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Joined: Fri Aug 13, 2021 8:52 pm

Post by dtspurrier » Wed Aug 17, 2022 9:44 pm

Re: The Ninth Adventure

Bilfur looks to try to save the sloth, maybe using first aid. If this does not work but the creature is not dying he asks, " hey can we all carry this thing and leave the dungeon and go see the human druid. Maybe he can help. If we save this creature maybe he becomes our friend."

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Joined: Sun Jan 23, 2022 2:21 pm

Post by Bastet1002 » Thu Aug 18, 2022 1:39 am

Re: The Ninth Adventure

"Try your first aid on the poor thing," says Robur. "I don't have enough training in magicking to help it."
Robur Boulderhill, Hobbit Fighter 1 / Druid 1 / Thief 1 (MV 12", AC 6 - w/ shield, , HP 7) leather, wood shield, cudgel, sling, Hobbit stiletto, boots high hard, hooded cloak, backpack, scroll cure lit. wound + wat breath, Background: Mead maker

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Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Thu Aug 18, 2022 1:11 pm

Re: The Ninth Adventure

1. The best first aid would be a Neutralize Poison spell.
2. The giant sloth is much too big to carry (at least 10x larger than a Hobbet).
3. Animal Friendship has a limit of 2HD per Druid level. You estimate the sloth has at least 6HD. So it is too powerful for a 1st or 2nd level Druid to befriend.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 377
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Location: New Jersey

Post by rredmond » Thu Aug 18, 2022 1:47 pm

Re: The Ninth Adventure

We don’t have access to Neutralize Poison though, correct?
[f=47]Noh’won the Wiser[/f]
Kiplyn: ...no closer to pancakes and rest!
[f=59]Garamon [Hardy Hero, MV 9′′, AC 4, HD 4, hp 20, FC 4 men/hero, SV F4, L][/f]
Wraislin: arcane fire spewing from his fingertips and reaping barbeque death!

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