The Sixth Adventure

Mushgnome's Hobbet-centric PBP

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Location: Just west of St. Louis

Post by ehiker133 » Mon Sep 27, 2021 7:04 pm

Re: The Sixth Adventure

Dougal thinks about it a second and says, "Let's rest here with two on guard at a time. We can rest in the eastern corner and keep an eye on the northern passage, but mostly keep an eye out for that rust monster. It's got to be close to dead. If it comes back to it's lair, we'll finish it off. If it doesn't, then likely we're safe from any other intelligent denizens of this area, as they'll keep a wide birth around this creature."

Dougal offers to keep first watch and he does so with his sling ready and more stones at hand...
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by mgtremaine » Mon Sep 27, 2021 9:13 pm

Re: The Sixth Adventure

Kiplyn would start poking through the rubbish. "Might as well double check there is nothing worth taking here."
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by dtspurrier » Mon Sep 27, 2021 10:18 pm

Re: The Sixth Adventure

bilfur who still has his spell, says, " i can take a watch too."

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Location: Upper Miskatonic Valley

Post by mushgnome » Tue Sep 28, 2021 2:20 am

Re: The Sixth Adventure

OOC: Travel day for your DM, hopefully update tomorrow!
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by kipper » Tue Sep 28, 2021 3:10 pm

Re: The Sixth Adventure

Dame Simonetta rests with her sling handy for the re-appearance of the rust monster.

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Location: Upper Miskatonic Valley

Post by mushgnome » Tue Sep 28, 2021 7:07 pm

Re: The Sixth Adventure

Turn 15

The rest turn ends up quite profitable! Amidst the rusted, cast-off items that litter the floor, our heroes find several gemstones. Some of them are just loose, rough stones, but others look like they were formerly set into equipment or jewellery that has rusted away, for example one of the gems looks like it came from the pommel of a sword.

Including the 10gp turquoise that Bilfur found at the start of the encounter, there are 15 gems, combined value 2,340gp!

The rust monster does not return, and there are no additional wandering monsters.

Where to next? North to Dungeon Level 1? Continue exploring Level 2? Return to the surface, retire from adventuring, and open a jeweller's shop?
OD&D Greyhawk Supplement rust monster, treasure type: nil

AD&D Monster Manual rust monster, treasure type: Qx10

How about that!!
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 168
Joined: Fri Aug 13, 2021 8:52 pm

Post by dtspurrier » Tue Sep 28, 2021 10:30 pm

Re: The Sixth Adventure

bilfur looks at each of the gems and comments, " these are valuable and shiny maybe get some good value. Now metal items I don't know much about. Can that sword be used?"

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Post by mgtremaine » Tue Sep 28, 2021 11:06 pm

Re: The Sixth Adventure

My guess is that tunnel eventually hits are 10 on Level 1 but there could be other caverns. On the other hand we are down here now and survived Green Slime and Rust Monster maybe we should stay a bit and then hide back up via that route...
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 2042
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Tue Sep 28, 2021 11:08 pm

Re: The Sixth Adventure

Kiplyn looks all the pretty stone over and smiles. "Hooray for more baubles! I think we should take peek at the north-east and see if there is anything that way."
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 1448
Joined: Fri Mar 06, 2015 4:34 pm

Post by acodispo » Wed Sep 29, 2021 12:45 pm

Re: The Sixth Adventure

"Alas, Bilfur! The sword is rusted away, if it was a sword. All that remains are these fine shiny things."

Willie wants to first verify that they've checked the north-east corner of area 4, and then he would be happy to either: try to link up with the rest of level 1, or go back and explore the shoreline (he's less eager to crawl through small tunnels with a possible angry rust monster in them, though normally small tunnels would be just his thing).
That's a good haul! Have you updated the XP totals already? If so, am I right in thinking that Dougal could gain level 4 if we go back to the surface at this time?
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
[f=59]Witherun [Agile Hero, MV 12′′, AC 6, HD 4, hp 16, FC 4 men/hero, SV F4, L] hide+helm, shield+dagger or bow[/f]

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