The Cast

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Post by waysoftheearth » Sun Sep 12, 2010 6:36 am

The Cast

Malibu wrote:
So noted. Good eye. [img]images/smiley/smiley.png[/img]
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Fri Sep 17, 2010 8:56 pm

The Cast

tombowings wrote:
.~-= Pelenwin the Brave, Sentinel of The Hollow Citadel =-~.

Biology : Man
Alignment : Lawful

Class & Levels : Templar 1
Experience Points : 556
XP Bonus : 8%
Hit Dice : 1d6+4
Hit Points : 9

Armour Class : 5 (chainmail & helm)
Saving Throw : 15

Story

Once one of the one thousand Knights of the Seal maintain a perpetual vigil over the The Seal of Seyal, Pelenwin the Brave has been sent into the larger world to do great deeds and spread the word and greatness of Seyal. With keen eyes and courage of a Sentinel of The Hollow Citadel, Pelenwin is determined to leave his mark and journey into the darker places of the world.

Abilities
STR : 11 (--) (3 in 6)
INT : 08 (--) (2 in 6)
WIS : 15 (+1) (4 in 6)
DEX : 10 (--) (3 in 6)
CON : 14 (+1) (4 in 6)
CHA : 13 (+1) (4 in 6)

Clothing

Boots, knee, waxed leather
Cape, orange
Goves, elbow, red
Trousers, orange
Shirt, orange
Socks, red
Belt, with buckle, leather with copper buckle

Gear

Pole Axe
Mace
Backpack, waxed
Water skin
Troches, 5
The Innocent Opus

Wealth
1 gp
1 sp
2 cp

Spells
Mem(--) Use(--) The Infallible Exaction
Mem(X) Use(--) The Inviolable Tranquillity

The Infallible Exaction: Causes a touched subject to suffer 1 hit point of wrackingly painful damage if he knowingly lies. Such is the accuteness of the agony that the subject can take no further action that round. The exaction is effective for up to one lie per level of the caster, or until the caster next rests.

The Inviolable Tranquillity: A volume of space approximately 10ft in radius about a touched object or point is deadened to all sound so that conversation is impossible, spells cannot be cast, command words cannot be spoken, and no noise can escape. The tranquillity lasts for a turn per level of the caster, or until dismissed.

The Sacrosanct Soliloquy: Creatures of diabolical evil (demons, the undead, and so on) must make a successful saving throw to attack or even approach within 10ft. If failed they cannot approach for a full turn, unless provoked. The spell continues for so long as the caster continues to utter the soliloquy and brandish a Holy symbol.Creatures of diabolical evil (demons, the undead, and so on) must make a successful saving throw to attack or even approach within 10ft. If failed they cannot approach for a full turn, unless provoked. The spell continues for so long as the caster continues to utter the soliloquy and brandish a Holy symbol.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Sat Sep 25, 2010 11:34 pm

The Cast

Valandil wrote:
Ways, I just noticed that my AC should be 6 instead of 5: -3 because of the hide armor, -1 for the shield, but +1 because of my low dexterity. 9 - 3 = 6 right?

I didn't noticed the dexterity penalty before, sorry x).
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Sat Sep 25, 2010 11:57 pm

The Cast

tombowings wrote:
I believe waysoftheearth has ruled that the low Dex penalty to AC only applies when wearing heavy armor (hide is medium).
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Sun Sep 26, 2010 12:07 am

The Cast

Valandil wrote:
You're right, and now I remember that I knew that when I created the character. This is embarrasing [img]images/smiley/embarrassed.png[/img] . Thanks tombowings.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Sun Sep 26, 2010 12:57 am

The Cast

waysoftheearth wrote:
Yes, that's correct. Tombowings has a good memory ;D
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 2843
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Tue Oct 12, 2010 1:34 pm

The Cast

mushgnome wrote:
.~-= Highbough the Cypher =-~.

Biology : Elf Male
Alignment : Neutral

Class & Levels : Warlock 3 Eidolon
Experience Points : 146
XP Bonus : +8%
Hit Dice : 1d6+1
Hit Points : 4

Armour Class : 7 (leather)
Saving Throw : 15

Story
Highbough the Cypher is an ancient and enigmatic Elf. Old (even for an Elf) and frail, he is but a shell of his former self. He has forgotten more eldritch mysteries than most learn in a lifetime. Yet, his mind is still sharp, and his heart beats with the pulse of battle when roused to action.

Abilities
STR : 13 (--) (4 in 6)
INT : 13 (--) (4 in 6)
WIS : 15 (+1) (4 in 6)
DEX : 12 (--) (3 in 6)
CON : 5 (-1) (1 in 6)
CHA : 14 (+1) (4 in 6)

Gear
Cloak of Elemental Night (When he pulls the black hood over his head he will be rendered invisible, but this magic will function but once in every full moon, and not at all in full day daylight.)
Backpack
Waterskin
1 week rations
Leather armor (light hide)
Spear
Sword
3 daggers
Bedroll and winter blanket
Parchment, ink, and steel-nibbed quill
Satchel, waxed (for spellbook)
Scroll case, wooden
Tinderbox
Candles, 12
1 flask oil
Chalk, 24 pc

Wealth
0 gp
8 sp
5 cp

Spells
Mem() Use() The Acclivitous Smaze
Mem() Use( ) The Trammel
Mem(X) Use( ) The Rhyme of Exiguous Glamour


Highbough also possesses The Infernal Amicus, an ancient tome bound between thick covers of black velvet, and held fast by a silver buckle upon a belt of supple black suede.

The Infernal Amicus contains three magic spells penned in the infernal script which, it is said, will blind the casual reader.

The Acclivitous Smaze
Creates a stair of curling smoke which will support the magic-user's weight and always rises several steps ahead of him as those behind him vanish. Thus, the magic-user is able to scale sheer surfaces or to climb into the open air with relative ease. The Acclivitous Smaze will last so long as the magic-user stands upon it, or until it is dispelled. It is undone by gusting winds, or if the magic-user is struck.

The Trammel
Shuts and magically bars any one portal until the caster next rests or until dispelled. The magic-user may open a portal so barred by himself at any time, automatically ending the dweomer. Other magic-using creatures have a 1 in 6 chance for each Hit Dice (or level) they have of dispelling the magic simply by attempting to open the portal.

The Rhyme of Exiguous Glamour
Creates an illusion of any form the magic-user desires up to a Man-like volume or bulk per caster level. The glamour must augment something real, or else be limited in some significant way (e.g., sound only, silent image, two-dimensional image) if it is entirely fictitious. The glamour is animated only so long as the magic-user is nearby and concentrates upon it, otherwise it is absolutely still. Anyone examining the glamour closely, or in full daylight, may test his wisdom to see through it, and if successful he may dispel the illusion simply by touching it. Otherwise the magic lasts until dismissed or the magic-user next rests.

Highbough's Torrefaction (2nd level):

At the sweep of a hand metal heats to a glowing red-orange hot. Swords, helms, shields, rings and so on can be thrown down immediately to avoid harm, but worn armour cannot be stripped so quickly, and deals 1d6 points of burning damage per round. Fortunately, light, medium or heavy armour will sear through its leather straps and belts and fall off within 1, 2 or 3 rounds respectively.

A metal mass equal to 2d6 cloves +1 clove per caster level will be affected (swords, shields, helms and so on weigh 1 clove each, light armour weighs 2 cloves, medium armour 4 cloves and heavy armour 6 cloves). The least mass of metal is always affected first, though the heat will last for as long as the caster concentrates and must cool for a full turn thereafter. Ordinary soft metals (lead, silver, gold and the like) will begin to melt after three rounds of heating.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Tue Oct 12, 2010 9:28 pm

The Cast

waysoftheearth wrote:
Nice job Mushgnome.

Highbough's XP bonus is 8% (4% from int + 4% from wis).
He has Hit Dice of 1d6+1 (1d6 for 1st level warlock, +1 for his constitution chance in 6).
He begins play with 4 hit points.
His Saving Throw is 15.

I'll get you started shortly...
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Tue Oct 12, 2010 10:00 pm

The Cast

tombowings wrote:
Leather armor and extra hit points. Interesting. This elf is certainly not a magic-user. Cool.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Wed Oct 13, 2010 1:03 am

The Cast

waysoftheearth wrote:
tombowings wrote:Leather armor and extra hit points. Interest. This elf is certainly not a magic-user. Cool.
The warlock is my home brew Elvish fighter/magic-user class. Wheeled out and dusted off at Mushgnome's request [img]images/smiley/smiley.png[/img]
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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