sully wrote:there are times where you say a room is 20x30 and I don't know if it's 20 wide and 30 deep or vice versa.
I am usually pretty careful about how I describe the rooms. If I don’t give you enough information, you should ask for more and I will usually give it.
sully wrote:For example, I see in the mudmap that the boat room is longer than it is wide, whereas my map was the opposite. At least I'm drawing it in pencil... Actually, now that I look at it, I had the door to the L-shaped corridor at the top, whereas it's apparently on the left side.
No. I am telling you what is left or right from your character's perspective
, in game, as they enter the room. If you entered the boat room from the short wall door, then I'd describe it as a long but narrow room. If you entered the same room from a wide wall door, then I'd describe it as a wide but short room.
sully wrote:As for the directions, I don't really care if it's up or north. I just find using N, S, E, and W a little more intuitive than up, down, left, and right, at least when you're looking at a map.
Once again, I’m giving you left/right/ahead directions relative to your character’s current perspective. I am not telling you: when I’m looking at my dungeon map, with north up, something is left (a.k.a west) or right (a.k.a east) of your current position.
I just transposed "broad" and "deep". Obviously an Australian English to U.S. English translation error...
Going forward, can I assume that "broad" is the left-right measure and "deep" is the up-down measure?
I generally use "width" and "breadth" interchangeably. I also tend to use "length" and "depth" interchangeably where only two-dimensions matter.
No, please do not assume that either width or length is always left-right. Also, do not assume that my map is strictly orthogonal.
Hope that helps