(080) Where a Hobbet Goes

Waysoftheearth's Hinterlands PBP

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Post by Eris » Thu Mar 10, 2016 2:10 am

Re: (080) Where a Hobbet Goes

"Best to take a short rest and bind your wounds before we move along," Freid says, "I'll stand watch."
waysoftheearth wrote:A rest will get you 1-6 hp back. It also requires a full turn.

If anyone is going to rest, they need to do so before moving on else the opportunity to recoup hp after this battle is lost.
[f=4]Manfreid the Fighter (MV 9", AC 3/5, HD 1+2, hp 10/10, FC Man+1, N) silver mail+helm, sword+shield[/f]

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Post by ehiker133 » Thu Mar 10, 2016 3:31 am

Re: (080) Where a Hobbet Goes

Leudigar takes that opportunity to count the coins.

He checks to see if the ring firs his hand, rather than carry it in his purse.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by mgtremaine » Thu Mar 10, 2016 5:07 pm

Re: (080) Where a Hobbet Goes

Well if I'm reading it right I'm at 2/6 after the combat so as long as I do not get left alone in the room Zem will rest here, drink some water and wrap a cloth around a wound
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by The Red Baron » Fri Mar 11, 2016 4:26 pm

Re: (080) Where a Hobbet Goes

Does the room behind the wall dead end or are there exits leading from it?
[f=4]Mero the Fighter (M 9", AC 2/4, hp 7/7, FC Man+1, L) plate+helm, spear+shield[/f]

Just don't panic because your life is in the hands of someone named Dopey

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Post by Eris » Sat Mar 12, 2016 5:47 am

Re: (080) Where a Hobbet Goes

Don't go too far away! Let's get some healing in before we flush out another covey of Hobgoblins. :)
[f=4]Manfreid the Fighter (MV 9", AC 3/5, HD 1+2, hp 10/10, FC Man+1, N) silver mail+helm, sword+shield[/f]

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Post by The Red Baron » Sat Mar 12, 2016 8:49 pm

Re: (080) Where a Hobbet Goes

Agreed! Dopey is in dire need of a rest to recover lost hits. He is checking the lay of the land to ascertain whether it would be prudent to retreat, or perhaps move up on tip of the wall before resting.
[f=4]Mero the Fighter (M 9", AC 2/4, hp 7/7, FC Man+1, L) plate+helm, spear+shield[/f]

Just don't panic because your life is in the hands of someone named Dopey

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Post by waysoftheearth » Sat Mar 12, 2016 11:22 pm

Re: (080) Where a Hobbet Goes

There is an open arch way at the far side of the room leading deeper into the warren; presumably from whence these goblins did come. Notably, there is a 3ft tall steel lever just inside the arch--searching his recent memory, Dopey realises that the giant hairy goblin must have pulled it just before the wall collapsed.

The company take a moment to ease their various hurts and re-order their disheveled packs and possessions while Fried maintains a watch and Leudigar counts the goblin coin and sizes the head-goblin's ring. The coin purses are fat, and all told there are 24 sp and 96 cp; quite a little haul. As to the ring; it appear rather too broad for Leudigar's own man-sized mit, although he might wear it over a thick glove of gauntlet.
The ref dices for goblin purses: 6 # d6 + 1 → [7, 2, 5, 4, 7, 6] and the bugbear's purse: 1 # 3d6 → [9], so a total of 40 sp. What proportion are silver? d6 → 6, so 60%. So 24 sp and 96 cp.

The ref dices for rest and recovery:

Dopey, Ogre-Zem, 2 # d6 → [3, 2] so, Dopey regains 3 hp, and Zem regains 2 hp. Please update your character sheets.

The ref dice for wandering monsters:

d6 → 6. Arrrgh!
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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Post by waysoftheearth » Sat Mar 12, 2016 11:23 pm

Re: (080) Where a Hobbet Goes

Please do not post further actions in character until I determine the nature of the next encounter. You may still post out of character, of course :)
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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Post by doctorx » Mon Mar 14, 2016 12:13 pm

Re: (080) Where a Hobbet Goes

Arian will take the opportunity of the lull in the fighting to tend her wounds. She also casts an eye around for any spare shields the hobgoblins may have dropped.

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Post by waysoftheearth » Mon Mar 14, 2016 9:09 pm

Re: (080) Where a Hobbet Goes

My apologies Docx, I overlooked Arian's need to rest. She does so along with the others...

1 # d6 → [6], and she regains the full 6 hp :)
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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