(078) A Second Expedition

Waysoftheearth's Hinterlands PBP

Moderators: ehiker133, waysoftheearth

Posts: 1448
Joined: Fri Mar 06, 2015 4:34 pm

Post by acodispo » Mon Dec 21, 2015 6:59 pm

Re: (078) A Second Expedition

Unspeaking, grim-faced, with a disturbing light in his eyes beneath his Hobgoblin helm, Wetzel changes forth with spear & shield. He attacks ferociously. His aim is to kill as many of the enemy as he can as quickly as possible, while keeping them from flanking the party. If three or more comrades fall he will call for others to form a shield wall (or join any already established) & make a fighting retreat back down the passageway.
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
[f=59]Witherun [Agile Hero, MV 12′′, AC 6, HD 4, hp 16, FC 4 men/hero, SV F4, L] hide+helm, shield+dagger or bow[/f]

Posts: 2045
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Sat Dec 26, 2015 2:26 pm

Re: (078) A Second Expedition

Zem would remember all the tricks he was thought about fighting underground, he would do his best not to expose his flank and keep a line of retreat ready. Shield and Axe ready he would look to strike.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 16912
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Mon Dec 28, 2015 8:45 am

Re: (078) A Second Expedition

The players creep as near as they dare to the entry before charging in with weapons high to fall upon their startled enemy!

Fried, Leudigar, The Herald, Dopey, Wetzel, Karl, and Zem scarcely notice the broad chamber--a 60ft x 40ft mess-hall occupied by long benches--all they see is a gaggle of goblin-kind bunched intently over raucous game of chance.

The goblins look up a moment before the Men (ahem) crash down upon them, blades hewing and chopping. The almighty clatter is punctuated by blood-curdling crunches and squeals. Black goblin blood is flung wide, splattering the walls. Our heroes run over them in a tide; the bench is over-ended; dice, coin, and rat-skulls scatter wildly as goblins scream and turn to flee without even drawing their weapons. Alas for them the ambush is near-perfect and almost all of them are cut down before they make more than a few strides. Only two of the quickest goblins manage to escape the carnage; each hollering and belting down a separate passage at full tilt...
The Refectory Ambush
The ref dices for the number of hobgoblins present: 10 players would draw 3-18 hobgoblins 3d6 → 11. The ref rules these are off-duty regulars, so there's no leader-type accompanying them.

The hobgoblins are preoccupied with their game, so the ref deems the players have twice the usual chances to surprise: d6 → 4, so it's a surprise attack!

Fried, Leudigar, The Herald, Dopey, Wetzel, Karl, and Zem rush in and come to blows immediately, precluding any use of missiles or spells prior to melee.

The surprise segment is therefore a melee segment; a round of blows struck at +2 due to surprise, and +2 due to flanking positions:

Fried, Dopey, Wetzel, Karl, Zem (Man+1): 5 # d20+5 → [10, 10, 15, 10, 25], two hits.
The Herald (Man): 1 # d20 + 4 → [8], no hits.
Leudigar (2 Men-1): 2 # d20 + 2 → [18, 21], two hits.
Four hits all told: 4d6 → 20 hp damage (equivilent to almost six normal hits).

The ref dices some hp for the hobgoblins: 11 # d6 + 1 → [6, 2, 4, 3, 6, 2, 6, 6, 5, 4, 6]

So the first four are slain, and the fifth is dropped to 1 hp.

Four casualties of eleven is over one-third losses. Moreover, they have been attacked by surprise, so a morale check is called two ways: Hobgoblins are normally hard-nosed sorts (+1 morale), but two morale triggers (a surprise attack, and one-third losses) will cancel this adjustment: 2d6 → 3, so it's flee!

The surprise segment is concluded; the hobgoblins will attempt to flee in the first round.

It is traditional that fleeing figures be subject to a round of attacks at their backs if they cannot break off swiftly enough. The ref makes a note to research the particulars of this tradition, but meanwhile rules that initiative dice will determine how cleanly the routed hobgoblins will break off:

Initiative is diced: players: 1d6 → 6, non-players: 1d6 → 4, so the players will attack before the hobgoblins can break off the melee.

Fried, Dopey, Wetzel, Karl, Zem (Man+1): 5 # d20+3 → [14, 16, 14, 14, 12], four hits.
The Herald (Man): 1 # d20+2 → [5], no hits.
Leudigar (2 Men-1): 2 # d20 + 0 → [12, 20], one hit.
Five hits all told: 5d6 → 21 hp damage.
Five more hobgoblins are cut down!
So only two survive long enough to flee.

The quickest/farthest hobgoblins complete their 90ft move.
The ref assumes that the players have pressed forward 30ft during the preceding combat round, and therefore that the fleeing hobgoblins have a 60ft break.

The Refectory Ambush is concluded; it is a stunning victory for the players.

The two escapees have each vanished down separate passages. The players may choose to pursue, or not.

If the players do not pursue, we will switch back to dungeon exploration time, with the remainder of the turn being taken up with post combat tidy up.

What now?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 111
Joined: Tue Sep 17, 2013 11:12 am
Location: Melbourne, Australia

Post by heartless » Mon Dec 28, 2015 12:23 pm

Re: (078) A Second Expedition

Kianna following the others into the hall for battle, and seeing the fleeing hobgoblins Kianna drops her sword to pull out her bow and fire at the escaping fiends. "Don't let them get away!" Kianna cries.
Last edited by heartless on Sun Jan 17, 2016 2:09 am, edited 2 times in total.
[Hinderlands]Kianna the Elf Sister-Fighter-Medium, Elf Maiden, Fighter/MU/Cleric 1/1/1
[Hinterlands-Netherworld] Ashtad Engel (the flaming arrow), Human Maiden, Marksman 2
[Moria] Lady Éohild (Noble of Rohan), Human Women, Fighter 3

Posts: 2045
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Mon Dec 28, 2015 2:56 pm

Re: (078) A Second Expedition

Zem grins "Dead goblins, the best kind of goblin. Chase'em or lay a trap when they come back?"
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 2130
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Mon Dec 28, 2015 4:55 pm

Re: (078) A Second Expedition

"If possible, our fastest should try and catch them so they can't warn any others!" Leudigar says, casting a look at the fleet-of-foot elf. "This mail I've picked up hampers me too much to effectively chase them..."

Leudigar then immediate goes about searching the dead goblins for anything of value, making a pile of arms and armour and then a separate pile of valuables, if any are found.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 1448
Joined: Fri Mar 06, 2015 4:34 pm

Post by acodispo » Mon Dec 28, 2015 5:30 pm

Re: (078) A Second Expedition

Covered in blood of Goblinkind and eager to prevent an escapee from alerting others, Wetzel will venture forth after one of the fleeing Hobgoblins as far as the first turning of the passage, where he will stop. If he can see the enemy and is within range, he will throw his spear. Else, he will take note of as much of the passage as he can see, then retreat back to join the main party in the room of ambush.
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
[f=59]Witherun [Agile Hero, MV 12′′, AC 6, HD 4, hp 16, FC 4 men/hero, SV F4, L] hide+helm, shield+dagger or bow[/f]

Posts: 416
Joined: Tue Sep 17, 2013 8:42 pm

Post by doctorx » Mon Dec 28, 2015 10:35 pm

Re: (078) A Second Expedition

Arian takes in the carnage in her normal, half-dreamlike way.

"They're getting away," she adds utterly unhelpfully as the two hobgoblins clatter squealing into the darkness.

If she has a clear shot she hurls her spear at the nearest one.

Posts: 1293
Joined: Mon Sep 16, 2013 3:56 pm

Post by sully » Tue Dec 29, 2015 4:04 am

Re: (078) A Second Expedition

The Herald watches impassively as the hobs retreat. I don't want to repeat myself yet again but perhaps now is the time to set a trap? Reinforcements surely must be coming soon.
Thanis [Stealthy Hero, MV 12′′, AC 7, HD 4, hp 16, FC 4 men/hero, SV F4, N]. Hooded cloak, padded armor, sword, longbow +1 & quiver of arrows, dagger.

Posts: 189
Joined: Fri Jan 09, 2015 1:16 am
Location: Northern California

Post by riftstone » Tue Dec 29, 2015 4:46 pm

Re: (078) A Second Expedition

Faengol watches the fleeing goblins impassively.

"We cannot long stay in this location, even with a trap, to be set upon on two sides...we must move and in our mobility be hard to vanquish. We face superior numbers, I think, but we still have a chance to move through part of this stronghold unnoticed. If we can inflict sufficient casualties, we might have an easier time retreating or perhaps even take this fortification. This is my counsel, take it as you wish."

Return to “Hinterlands”

Powered by phpBB® Forum Software © phpBB Limited
Designed by ST Software.