THIRD ROUND Non-players
Behind the line, four crossbowmen rearm themselves with daggers.
Three hobgoblins, two fighters, and Thick-Neck continue to melee the players:
3 # d20 → [2, 7, 13], 2 # d20 + 1 → [20, 10], 3 # d20 → [11, 6, 4].
Who is targetted? 8 # d10 → [9, 9, 10, 4, 6, 7, 7, 4].
13 vs Wetzel (AC6) hit, 20 vs Fendrel (AC3) hit, 11 vs Karl (AC3) miss.
2 # d6 → [6, 3], Wetzel takes 6 hp (a head hit!), Fendrel takes 3 hp (4 hp from two hits).
THIRD ROUND Players
Six fighters attack: 6 # d20 + 1 → [5, 2, 2, 10, 20, 18]
Two clerics attack: 2 # d20 → 2 # d20 → [13, 20]
Who is targetted? (4 hobgoblins, 2 fighters, Thick-Neck) 8 # d7 → [7, 4, 6, 4, 2, 6, 3, 1]
5 vs Thick-Neck, miss; 2, 2, 10, three misses; 20 vs hobgoblin, hit; 18 vs fighter, hit; 13, 20 vs hobgoblins, miss and hit. So two hits on hobgoblins and one hit on a Fighter. 2 # d6 → [4, 5], and 1 # d6 → [1]. Two more hobgoblins slain!
Overall non-player casualties stand at eight (seven hobgoblins, one crossbowman) of 16. That's enough for group morale check! Morale check for the non-players: 2d6 → 6. The last hobgoblin is unaffected, the Men have a hold/standoff result, while the crossbowmen are wont to flee rather than join the fight!