Post
by waysoftheearth » Wed Dec 18, 2013 11:46 pm
Another day of arduously slow marching ensues... | just 6 miles, or one wilderness hex, will be covered |
Dorgan is mightily thankful for the change of terrain from rocky hills and slopes to undulating grassy plains, though his poor feet are still hellishly sore. Rufus and Desmond/Mondes are still sightless and have to be awkwardly led, tripping and stumbling, and -- especially Mondes -- complaining heroically.
d6
However, the day passes without incident (or substantial meal), and as the afternoon wanes the sharped eyed Olaf and Wen espy ahead the shady prominence of a ruined keep upon a hillock. Olaf knows it to be the same ruin wherein he and a few members of his present company began their adventures... and also where they razed a nearby hobgoblin checkpoint some time ago.
If their good fortune holds, the company will likely reach the ruin (and the razed checkpoint) on the morrow, and then the day after that they will reach Ket.
More ominously, however, a dark, blurry haze hangs low in the sky, smearing the horizon in the general direction beyond the ruin... what could that be?
Everyone is ravenously hungry again. You are on a broad, undulating grassland plain.
Any special orders for the night?
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]