Delve the 11th

Makofan's Deep Dungeon Crawl PBP

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Post by kipper » Wed Jun 30, 2021 7:43 pm

Re: Delve the 11th

Since we've already cashed the credit we might as well make use of this service! Let's quickly head down to the 3rd level and start mopping up (unless someone can think of a useful wish?).

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Joined: Fri Mar 06, 2015 4:34 pm

Post by acodispo » Thu Jul 01, 2021 11:52 am

Re: Delve the 11th

I'm in favour of storming the third level. There is something called "Big Room with Guardians" in the south-east quadrant. Or the aforementioned undead in the north-west. Either one sounds promising.
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
[f=59]Witherun [Agile Hero, MV 12′′, AC 6, HD 4, hp 16, FC 4 men/hero, SV F4, L] hide+helm, shield+dagger or bow[/f]

Posts: 1067
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Location: Gibsons, BC, Canada

Post by kipper » Thu Jul 01, 2021 2:20 pm

Re: Delve the 11th

I vote for "big room with guardians", that's the closest to our current location. We only have one hour, we don't want to waste it travelling across the map. We can head straight to the nearby elevator and down to level 3. There's also "giant scorpions" nearby too (but I still vote for the "guardians" room).

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Location: Upper Miskatonic Valley

Post by mushgnome » Thu Jul 01, 2021 3:17 pm

Re: Delve the 11th

Franklin agrees that a friendly genie might be helpful in fighting the unspecified "guardians." He has a couple of potions he can chug, if things get hairy.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by Makofan » Thu Jul 01, 2021 5:38 pm

Re: Delve the 11th

I will rule in 10 minutes you can get from here to any explored territory on the map of this level or level 3 (assuming no encounters, and using the elevator could slow things down by about 5 minutes)

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Post by mushgnome » Fri Jul 02, 2021 4:54 pm

Re: Delve the 11th

Franklin had a very close call with the undead (down to 1hp!) and almost got level-drained. So I think, in-character, that is the monster he fears most and would most want the genie's help. But out-of-character, scorpions or mystery guardians are fine with me, too.

Franklin has a strong sense of 'fairness' and thinks Maloof should have the final say, as the genie-summoner.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 1448
Joined: Fri Mar 06, 2015 4:34 pm

Post by acodispo » Sat Jul 03, 2021 1:45 pm

Re: Delve the 11th

mushgnome wrote:
Fri Jul 02, 2021 4:54 pm
Franklin has a strong sense of 'fairness' and thinks Maloof should have the final say, as the genie-summoner.
Yes, Wiglaff would be happy with undead or "guardians", so let's leave it up to Maloof! :D
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
[f=59]Witherun [Agile Hero, MV 12′′, AC 6, HD 4, hp 16, FC 4 men/hero, SV F4, L] hide+helm, shield+dagger or bow[/f]

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Location: Gibsons, BC, Canada

Post by kipper » Sat Jul 03, 2021 2:37 pm

Re: Delve the 11th

Maloof still votes for the area around the elevator on the third floor, since it will be faster. We'll investigate the guardian room first.

In addition to the guardian area, nearby we've also got the giant scorpions, hydra room (#10), plus I think there was some undead behind the secret door of room #9.

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Post by acodispo » Mon Jul 05, 2021 1:01 pm

Re: Delve the 11th

Sounds good!
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
[f=59]Witherun [Agile Hero, MV 12′′, AC 6, HD 4, hp 16, FC 4 men/hero, SV F4, L] hide+helm, shield+dagger or bow[/f]

Posts: 2306
Joined: Thu Jan 08, 2015 7:53 pm

Post by Makofan » Mon Jul 05, 2021 11:36 pm

Re: Delve the 11th

You take 10 minutes to descend to the third floor elevator room, efreet in tow, and open the north door. It opens onto a room 50 feet wide (10' om east side of door, 30' on west side of door) and 30 feet tall. On the east wall is a corridor leading off at the 30' mark. On the west wall is a corridor leading off at the 20' mark. On the north wall are corridors leading off at the 10' and 50' marks. On the south wall, is a door 20 feet away from where you just entered. The room is entirely of a polished black obsidian stone construction.

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