Delve 10 Aftermath

Makofan's Deep Dungeon Crawl PBP

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Post by Makofan » Mon Oct 26, 2020 5:39 pm

Re: Delve 10 Aftermath

kipper wrote:Maloof will memorise: CLW, CLW; Find Traps
Reference Sheets updated

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Post by Makofan » Mon Oct 26, 2020 5:50 pm

Re: Delve 10 Aftermath

Hey everybody, I've been playing things pretty much vanilla-standard "by the book", but now we are firmly established, and in the swing of things, I am probably going to "gonzo it up" a bit. Hopefully nobody has a problem with it

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Post by Makofan » Mon Oct 26, 2020 5:52 pm

Re: Delve 10 Aftermath

merias wrote:Aldbane will memorize CLW, light, and hold person.

Since we will have a week downtime, he wants to hire a Fighter as retainer and use some of his money to outfit him fully (if any are available).
Did you want to spend about 4 gold and get a basic fighter, or did you want to spend a random <1d6>*100 gold and try to attract some less common followers?

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Post by merias » Mon Oct 26, 2020 6:35 pm

Re: Delve 10 Aftermath

Makofan wrote: Did you want to spend about 4 gold and get a basic fighter, or did you want to spend a random <1d6>*100 gold and try to attract some less common followers?
I'll go the expensive route.
[f=32]Aldbane the Cleric (M 6" AC 2/3 HD 3 hp 13/13) plate+shield+helm, silvered war hammer, sling, staff of healing[/f]

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Post by Makofan » Tue Oct 27, 2020 3:54 pm

Re: Delve 10 Aftermath

mushgnome wrote:Remind me if there's a magic shop where Franklin can buy potions?
Only thing available is spell scrolls

I think there was somebody in the dungeon on level 2 who made or sold potions

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Post by acodispo » Tue Oct 27, 2020 4:05 pm

Re: Delve 10 Aftermath

Makofan wrote:Hey everybody, I've been playing things pretty much vanilla-standard "by the book", but now we are firmly established, and in the swing of things, I am probably going to "gonzo it up" a bit. Hopefully nobody has a problem with it
Sounds great! :D
mushgnome wrote:Remind me if there's a magic shop where Franklin can buy potions?
Both Groth the Invincible & Timn the Enchanter sell potions of various sorts! Rooms 7 & 21 on my map:

http://forum.immersiveink.com/viewtopic ... 062#p29062
[f=32]Wiglaff the Elf, F3/MU2 (M 12", AC 9, HD 4+1, hp 14/14, N) cloak of elvenkind, battle-axe; light, colour spray (map)[/f]
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]

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Post by acodispo » Tue Oct 27, 2020 4:17 pm

Re: Delve 10 Aftermath

Should we maybe visit the potion makers on Level 2, then press down to the NW corner of level 3? There are undead there, as I recall, but perhaps we can handle them now? Most of us are in the heroic tier & our weapons should be able to hit them.
[f=32]Wiglaff the Elf, F3/MU2 (M 12", AC 9, HD 4+1, hp 14/14, N) cloak of elvenkind, battle-axe; light, colour spray (map)[/f]
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]

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Post by Makofan » Tue Oct 27, 2020 11:47 pm

Re: Delve 10 Aftermath

BTW, I am working on possible hire for Aldbane. My wife has been unexpectedly in hospital the last few days, so I haven't had the time or inclination to update the forums in depth

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Post by Makofan » Tue Oct 27, 2020 11:54 pm

Re: Delve 10 Aftermath

Aldbane ends up spending 600 gold pieces, and attracts the following candidates. All of these want a half treasure share

- Yarpera, a tall, intense fellow who calls himself a Psychic Knight. He can only wear leather armor as metal armor interferes with his powers, but he is formidable offensively

- a chain-clad axe-wielding berserker called Hagalyal

- a dark-clad hired killer clad in black leather called Nocir

- Elwayn, an elf savant

- Joe the Fighter, down on his luck

- a mute, 7-foot tall lizardman with a two-handed falchion who has a sign saying he will work for food

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Post by merias » Wed Oct 28, 2020 12:40 am

Re: Delve 10 Aftermath

Yarpera the Psychic Knight sounds intriguing, Aldbane will hire him and agrees to the terms. He'll also supply any initial equipment Yarpera does not have - a short bow if he does not have a missile weapon, as well as rations, a backpack and a large sack (I'll update my gold once I know for sure what he needs).

Aldbane is fine with the plan to head down to level 3 by way of Groth or Timn.
[f=32]Aldbane the Cleric (M 6" AC 2/3 HD 3 hp 13/13) plate+shield+helm, silvered war hammer, sling, staff of healing[/f]

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