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Re: Delve the 7th

Posted: Wed Aug 07, 2019 7:20 pm
by merias
Aldbane will run up and throw the holy water point-blank (he will throw two vials then switch to his silvered hammer if needed).

Re: Delve the 7th

Posted: Wed Aug 07, 2019 11:19 pm
by SneakeyPete
Grampus will run up beside Aldbane and slash at the creatures neck with his magic sword as the holy water is being hurled.

Re: Delve the 7th

Posted: Thu Aug 08, 2019 2:47 pm
by Vile
Llewellyn has no hope of turning it but he's never seen one before so he'll try, anyway.

Re: Delve the 7th

Posted: Thu Aug 08, 2019 4:12 pm
by acodispo
Wiglaff has no holy water, so he runs up close & swings his silvered battle-axe.

Re: Delve the 7th

Posted: Thu Aug 08, 2019 7:39 pm
by kipper
If he has the opportunity, Maloof will rush forward to hurl a flask of holy water from close range, then retreat back out of melee. If he is too slow and the melee is too chaotic for him to aim, he will instead stand back and hold his flask of holy water in readiness: in this case, if the creature breaks free from the melee then Maloof will throw his flask.

Re: Delve the 7th

Posted: Sat Aug 10, 2019 2:19 pm
by mushgnome
If he gets a clear shot, Franklin will fire a silver sling stone, and then fall back so his friends can melee.

Re: Delve the 7th

Posted: Mon Aug 12, 2019 1:03 am
by Makofan
Franklin looses a wild shot, then the brave heroes rush up and throw holy water on the figure, making it writhe and scream, while Grampus finds satisfaction that his well-made blade affects even the incorporeal. The wraith throws off its stupor, but the heroes press the attack and another application of water and sword destroys the being, which dissipates into thin mist
Franklin, sling, rolls 2 - miss
Llewellyn, turn undead, rolls <2d6>=10 fail
Maloof, Holy water does <1d6>=2 damage
Aldbane, holy water does <1d6>=3 damage
Grampus, magic sword, rolls 16, hits for <1d6+2>=5 damage

Aldbane, more holy water does <1d6>=2 damage
Grampus, magic sword, rolls 15, hits for <1d6+2>=6 damage, killing it

Re: Delve the 7th

Posted: Mon Aug 12, 2019 2:50 pm
by kipper
Maloof quietly returns to his place in the marching order, ready to continue.
((OOC: Can we see any more detail down the corridors now that we're at the intersection?))

Re: Delve the 7th

Posted: Mon Aug 12, 2019 3:22 pm
by Makofan
The side passage goes 10 feet, then turns north in the 20' section. The corridor continues south, with a door 20' down on the east side, and a side passage leading east at the 50' mark

Re: Delve the 7th

Posted: Mon Aug 12, 2019 6:10 pm
by acodispo
This delve has gone on for a while. We've killed a wraith & the 2 gelatinous dice. I don't remember if we've grabbed any treasure. We've also got some inactive players. Should we head back to the surface and regroup?