Delve the 7th

Makofan's Deep Dungeon Crawl PBP

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Location: Ottawa, Ontario

Post by merias » Wed Aug 07, 2019 7:20 pm

Re: Delve the 7th

Aldbane will run up and throw the holy water point-blank (he will throw two vials then switch to his silvered hammer if needed).
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

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Location: Guelph, Upper Canada

Post by SneakeyPete » Wed Aug 07, 2019 11:19 pm

Re: Delve the 7th

Grampus will run up beside Aldbane and slash at the creatures neck with his magic sword as the holy water is being hurled.

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Location: The Necropolis of Nuromen

Post by Vile » Thu Aug 08, 2019 2:47 pm

Re: Delve the 7th

Llewellyn has no hope of turning it but he's never seen one before so he'll try, anyway.

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Post by acodispo » Thu Aug 08, 2019 4:12 pm

Re: Delve the 7th

Wiglaff has no holy water, so he runs up close & swings his silvered battle-axe.
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
[f=59]Witherun [Agile Hero, MV 12′′, AC 6, HD 4, hp 16, FC 4 men/hero, SV F4, L] hide+helm, shield+dagger or bow[/f]

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Location: Gibsons, BC, Canada

Post by kipper » Thu Aug 08, 2019 7:39 pm

Re: Delve the 7th

If he has the opportunity, Maloof will rush forward to hurl a flask of holy water from close range, then retreat back out of melee. If he is too slow and the melee is too chaotic for him to aim, he will instead stand back and hold his flask of holy water in readiness: in this case, if the creature breaks free from the melee then Maloof will throw his flask.

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Location: Upper Miskatonic Valley

Post by mushgnome » Sat Aug 10, 2019 2:19 pm

Re: Delve the 7th

If he gets a clear shot, Franklin will fire a silver sling stone, and then fall back so his friends can melee.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by Makofan » Mon Aug 12, 2019 1:03 am

Re: Delve the 7th

Franklin looses a wild shot, then the brave heroes rush up and throw holy water on the figure, making it writhe and scream, while Grampus finds satisfaction that his well-made blade affects even the incorporeal. The wraith throws off its stupor, but the heroes press the attack and another application of water and sword destroys the being, which dissipates into thin mist
Franklin, sling, rolls 2 - miss
Llewellyn, turn undead, rolls <2d6>=10 fail
Maloof, Holy water does <1d6>=2 damage
Aldbane, holy water does <1d6>=3 damage
Grampus, magic sword, rolls 16, hits for <1d6+2>=5 damage

Aldbane, more holy water does <1d6>=2 damage
Grampus, magic sword, rolls 15, hits for <1d6+2>=6 damage, killing it

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Location: Gibsons, BC, Canada

Post by kipper » Mon Aug 12, 2019 2:50 pm

Re: Delve the 7th

Maloof quietly returns to his place in the marching order, ready to continue.
((OOC: Can we see any more detail down the corridors now that we're at the intersection?))

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Post by Makofan » Mon Aug 12, 2019 3:22 pm

Re: Delve the 7th

The side passage goes 10 feet, then turns north in the 20' section. The corridor continues south, with a door 20' down on the east side, and a side passage leading east at the 50' mark

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Post by acodispo » Mon Aug 12, 2019 6:10 pm

Re: Delve the 7th

This delve has gone on for a while. We've killed a wraith & the 2 gelatinous dice. I don't remember if we've grabbed any treasure. We've also got some inactive players. Should we head back to the surface and regroup?
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
[f=59]Witherun [Agile Hero, MV 12′′, AC 6, HD 4, hp 16, FC 4 men/hero, SV F4, L] hide+helm, shield+dagger or bow[/f]

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