Delve the 11th

Makofan's Deep Dungeon Crawl PBP

Moderator: Makofan

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Post by Makofan » Mon Jul 26, 2021 8:42 pm

Re: Delve the 11th

They ignore their leader's bizarre instruction and continue to use their silver axes

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Post by acodispo » Tue Jul 27, 2021 2:18 pm

Re: Delve the 11th

Wiglaff orders his men to continue to engage the remaining ogre with their spears. He himself rummages for his scroll of sleep and casts it at the rearmost of the 8 approaching berserkers!
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
[f=59]Witherun [Agile Hero, MV 12′′, AC 6, HD 4, hp 16, FC 4 men/hero, SV F4, L] hide+helm, shield+dagger or bow[/f]

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Post by Makofan » Wed Jul 28, 2021 3:03 pm

Re: Delve the 11th

Aldbane and the efreet kill the other ogre, and Wiglaff puts all 8 onrushing berserkers to sleep. The dwarves and the spearmen also fall over to the ground, apparently asleep
MECHANICS
INITIATIVE:
Party will go before blind ogre
Missile and spells before berserker melee
Spearmen set to receive charge
Dwarves 2, berserkers 1

COMBAT
Aldbane @blind ogre, rolls 19 - hits for <1d6>=5 damage
Efreet @blind ogre, rolls 6 - hits for 10 damage, killing it
Yarpera @blind ogre, rolls 10 - miss

Wiglaff, Sleep scroll at berserkers, sleeps <2d6+2>=8 berserkers

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Post by kipper » Wed Jul 28, 2021 4:12 pm

Re: Delve the 11th

With no further foes on hand, Maloof will begin dispatching of the sleeping enemy with his mace in a business-like manner.

We should also look for loot, but we don't want to waste too much of the time we have with the efreet. We should divide up the duties so we can get everything done quickly. I'd suggest our primary target for looting should be the evil Priest (Detect Magic if Rhod has any uses left?).

Someone will also need to wake our allies quickly in case we are set upon again.

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Post by SneakeyPete » Wed Jul 28, 2021 9:21 pm

Re: Delve the 11th

Grampus quietly snores....

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Post by merias » Wed Jul 28, 2021 11:41 pm

Re: Delve the 11th

Aldbane wakes his friends and quickly helps gather any loot.
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

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Post by Makofan » Thu Jul 29, 2021 2:07 am

Re: Delve the 11th

Only the henchies are asleep, no player characters

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Post by coffee » Thu Jul 29, 2021 12:47 pm

Re: Delve the 11th

Rhod uses Detect Magic.
[f=4]Karl the Fighter (M 9", AC 4/6, HD 1+2, FC Man+1, hp 9/9) mail+shield[/f]

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Post by Makofan » Thu Jul 29, 2021 5:35 pm

Re: Delve the 11th

Before Rhod can do his searching, a dazzling flash of colors lights up the area, and Maloof and Aldbane keel over
MECHANICS
Maloof, save vs Spells 7 - fail
Aldbane, save vs Spells 8 - fail

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Post by mushgnome » Fri Jul 30, 2021 4:47 pm

Re: Delve the 11th

Franklin and Sconces look for the source of the dazzling light spell, so Franklin can kill the caster with his readied sling shot!
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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