Character Creation

Mgtremaine's World of Tybor PBP

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Post by CursedDice » Mon Sep 30, 2013 11:33 pm

Re: Character Creation

doctorx wrote:Hmm. With rolls like that do I get Feats as well? :P

(Ducks curses, thrown rule-books etc. to shelter in a quiet corner and come up with a concept for this superman/elf/hobbit whatever...) :)
You can't duck my new laser-guided rule book! :twisted:

Interested to see what kind of character you come up with tho, the problem with good well-rounded stats is that it lets you basically make whatever kind of character you want (since you're good at everything). Sometimes you might not want that much freedom - or else indecisiveness settles in :P
"Role, not roll. People who can't accept that in D&D prove that, irl, they can't accept actually THINKING their way to a reward - they want everything to be fast and perfect. That's why real men play OD&D :p" -Me

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Location: Just west of St. Louis

Post by ehiker133 » Mon Sep 30, 2013 11:45 pm

Re: Character Creation

CursedDice wrote:
Interested to see what kind of character you come up with tho, the problem with good well-rounded stats is that it lets you basically make whatever kind of character you want (since you're good at everything). Sometimes you might not want that much freedom - or else indecisiveness settles in :P
Truth.

Sometimes it is fun to have some bad stats to help you figure out the character's personality.

But, seriously, doctorx has no need of such help. His Hinterlands character is awesomely done.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by mgtremaine » Tue Oct 01, 2013 6:08 pm

Re: Character Creation

I added the House Rule to clarify Hit Points.. We are using the Empire of the Petal Throne method.

I also see the Coln went for a hunting dog. Aurora has had loyalty rolled and noted, and hit points rolled. Hp: 4 Hd: 1 Ac: 7 Mv: 15

-Mike
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 416
Joined: Tue Sep 17, 2013 8:42 pm

Post by doctorx » Tue Oct 01, 2013 8:45 pm

Re: Character Creation

ehiker133 wrote:
CursedDice wrote:
Interested to see what kind of character you come up with tho, the problem with good well-rounded stats is that it lets you basically make whatever kind of character you want (since you're good at everything). Sometimes you might not want that much freedom - or else indecisiveness settles in :P
Truth.

Sometimes it is fun to have some bad stats to help you figure out the character's personality.

But, seriously, doctorx has no need of such help. His Hinterlands character is awesomely done.
Aww, cheers ehiker! :oops: :D

But you guys are right: it can be tricky coming up with something interesting when you've been given such an embarrassment of riches to play with - not that I'm complaining, mind! :)

So I think the sting in the tail with this kind of character needs to lie in the fact that they are special - and that things are expected and demanded of them as a result. This can cause them problems...

I think I have the vague beginnings of an idea but I want to think about it a bit more. I'll try and get something up soon as possible. Please bear with me! :)

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Post by mgtremaine » Thu Oct 03, 2013 2:07 pm

Re: Character Creation

merias your rolls are ready


Stat [1]: 14 [ 5 6 1 3 ]
Stat [2]: 14 [ 1 2 6 6 ]
Stat [3]: 8 [ 1 2 5 1 ]
Stat [4]: 10 [ 2 1 5 3 ]
Stat [5]: 13 [ 3 2 5 5 ]
Stat [6]: 16 [ 6 2 6 4 ]


Gold: 10 [1 4 5 on 3d6] -> 100gp

Looks over the info posted thus far, use the Delving Deeper v3 rules to complete your character. Ask questions if you need help. I'm hoping to get this rolling by next week.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Location: Ottawa, Ontario

Post by merias » Thu Oct 03, 2013 5:03 pm

Re: Character Creation

Some questions:

- On the sample sheet, the INT/WIS comments imply MUs and clerics get spell bonuses? Or do we stick with only one memorized spell at first level for MUs?
- You mention extra languages for INT or WIS being gained in play - for now, do we just list the common and alignment languages?
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

Posts: 2042
Joined: Thu Sep 05, 2013 1:17 am
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Post by mgtremaine » Thu Oct 03, 2013 5:26 pm

Re: Character Creation

Ignore the bonus spell note, I lifted the sheet formatting from WaysoftheEarth's Hinterlands game. But I didn't clean them up :). My bad.

Languages I have set max 6 starting languages but you are free to choose from the list in the House Rules. That way the int/wis blessed folks have something to gain along the way.


-Mike
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 835
Joined: Thu Oct 03, 2013 1:22 pm
Location: Ottawa, Ontario

Post by merias » Thu Oct 03, 2013 9:09 pm

Re: Character Creation

Thanks, I just posted the character sheet, let me know if anything is amiss.
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

Posts: 2126
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Thu Oct 03, 2013 9:16 pm

Re: Character Creation

merias wrote:Thanks, I just posted the character sheet, let me know if anything is amiss.
If you go human (which you did), you can take any one dice roll for a stat and make it a "6" and you didn't do that.

So, for example, you could take this stat...
mgtremaine wrote: Stat [1]: 14 [ 5 6 1 3 ]
... and turn it into a 17 by replacing the 1 or the 3 with a 6.

I don't know if Mike has the "You can't make it an 18" rule or not. If he doesn't, then you could bump Stat [2] up to 18 that way.

Either way, I'd highly recommend doing that.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 2042
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Thu Oct 03, 2013 10:33 pm

Re: Character Creation

Ehiker133 is correct.. I have no such rule. This was a bonus to the humans! You'll notice that a lot of the house rules are giving everyone just a little bump towards survivability. OD&D is deadly so I feel no qualms about handing them out. :)

-Mike


PS - The first of the Magic-Users, yay! Color Spray should be fun! 18 Int, the goat herders have no idea what you are saying but it must be right.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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