Search found 1787 matches

by Makofan

Mon Jan 12, 2015 3:37 pm
Replies: 6
Views: 8944

Re: Character Generation

SULLYS ROLLS

S:9 I:12 W:9 D:14 Co:11 Ch:10 Gold:120
S:17 I:15 W:11 D:12 Co:14 Ch:9 Gold:80
S:11 I:11 W:17 D:13 Co:10 Ch:6 Gold:80

S:7 I:13 W:11 D:4 Co:16 Ch:11 Gold:100
S:9 I:10 W:13 D:9 Co:14 Ch:13 Gold:140
S:14 I:11 W:13 D:12 Co:7 Ch:10 Gold:70

by Makofan

Mon Jan 12, 2015 3:33 pm
Replies: 6
Views: 8944

Re: Character Generation

RIFTSTONES ROLLS

S:13 I:9 W:13 D:12 Co:11 Ch:13 Gold:130
S:15 I:15 W:12 D:8 Co:13 Ch:12 Gold:60
S:15 I:11 W:11 D:11 Co:16 Ch:9 Gold:140

S:11 I:9 W:7 D:10 Co:11 Ch:11 Gold:110
S:10 I:9 W:5 D:9 Co:15 Ch:10 Gold:120
S:8 I:11 W:10 D:11 Co:12 Ch:10 Gold:130

by Makofan

Mon Jan 12, 2015 3:29 pm
Replies: 6
Views: 8944

Re: Character Generation

BRUMBAR'S ROLLS

S:11 I:11 W:15 D:11 Co:11 Ch:9 Gold:40
S:15 I:11 W:9 D:11 Co:16 Ch:7 Gold:140
S:14 I:9 W:14 D:9 Co:12 Ch:15 Gold:150

S:12 I:12 W:10 D:7 Co:12 Ch:9 Gold:90
S:10 I:11 W:11 D:7 Co:12 Ch:10 Gold:110
S:8 I:13 W:15 D:13 Co:9 Ch:10 Gold:90

by Makofan

Mon Jan 12, 2015 3:17 pm
Replies: 6
Views: 8944

Character Generation

I am going to give everybody six sets of rolls, and ask them to make 3 characters. With natural healing being 1 point every two days, and clerics not getting a heal spell until they hit level 2, there may be a lot of down time for a PC. The idea is you have a pool of characters, so while one is recu...

by Makofan

Mon Jan 12, 2015 3:00 pm
Replies: 155
Views: 121756

OOC/Off topic

This is for whatever

by Makofan

Mon Jan 12, 2015 3:00 pm
Topic: Q&A
Replies: 56
Views: 61721

Q&A

This is for questions and rules clarifications

by Makofan

Mon Jan 12, 2015 2:37 pm
Replies: 3
Views: 8634

Background Information

This is just a dungeon delve. But here is a backstory for those who like something to make sense. Adventurer's far and wide know about Gorthaur's Madness. Down the centuries, eager fortune seekers have been employed by successive inheritors of the Licorice Tower that guards the dungeons underneath. ...

by Makofan

Mon Jan 12, 2015 1:24 pm
Replies: 2
Views: 4510

Re: MU Spell Circle of Invisibility

"Any point" simply means "any location". The magic-user could cast a circle of invisibility spell centered on himself, or centered on a (visible) door up to 24" away, or centered on an arbitrary point in mid-air anywhere up to 24" away--so long as it is visible within ...

by Makofan

Mon Jan 12, 2015 1:23 pm
Replies: 2
Views: 4733

Re: MU Spell Color Spray

Awesome, hope all these little questions aren't cluttering up the board

by Makofan

Mon Jan 12, 2015 1:22 pm
Replies: 2
Views: 5173

Re: Cleric spell Darkness

I believe the main intent of the darkness spell is that the area of effect is then not illuminated by any normal (non-magical) light. The rules are not specific about this, but I like the idea that light and darkness can annul one another, and that continuous light can dispel darkness without being...

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