Search found 2294 matches

by Makofan

Sun Jan 11, 2015 9:49 pm
Replies: 1
Views: 6179

MU Spell Clairvoyance

Clairvoyance (affects: self, duration: 12 turns, range: 6") The magic-user can see in his mind’s eye anywhere he desires within range except that the spell is obstructed by lead or any rock thicker than 20ft If the caster is looking into an area (the next room, for example) and there is no lig...

by Makofan

Sun Jan 11, 2015 9:03 pm
Replies: 2
Views: 6635

MU Spell Circle of Invisibility

Circle of Invisibility (affects: 1" radius, duration: special, range: 24") All creatures within 1" of the magic-user, or any point within sight and range, are affected as per the invisibility spell. The spell does not enable affected creatures to see one another. I am a bit puzzled b...

by Makofan

Sun Jan 11, 2015 8:10 pm
Replies: 2
Views: 6831

MU Spell Color Spray

Color Spray (affects: special, duration: 2-12 turns, range: 12") 2-7 seeing creatures are rendered unconscious by a dazzling glare of clashing colors. Those nearest to the magic-user are always affected first, sheltering those farther back. Heroic-types are allowed a saving throw versus spells...

by Makofan

Sun Jan 11, 2015 6:36 pm
Replies: 1
Views: 6295

Cleric Spell Locate Object

Locate Object (affects: self, duration: 2 turns, range: 9" + 1"/level) The cleric can sense the direction to a well known or clearly visualized object within range. If more than one object of the visualized sort is in range only the nearest is located. A specific unique object can only be...

by Makofan

Sun Jan 11, 2015 6:17 pm
Replies: 2
Views: 7282

Cleric spell Darkness

Light (reversible, affects: 3" diameter, duration: 6 turns + 1 turn/level, range: 12") Causes an object or volume of space to be lit as if by torchlight, illuminating a 3" diameter. The reverse, darkness, creates a 3" diameter sphere of darkness that is impenetrable even to crea...

by Makofan

Sun Jan 11, 2015 3:23 pm
Replies: 22
Views: 67503

Re: Interest in an Old-School Dungeon Delve?

merias wrote:Sounds like fun, I'd like to play as well!
Glad to have you!

Simon is going to setup a forum, and later this week we'll get all the characters made

by Makofan

Sun Jan 11, 2015 3:30 am
Replies: 22
Views: 67503

Re: Interest in an Old-School Dungeon Delve?

OK, I have 3. We'll let this percolate for a few days. If we get no more, you can each play two characters

by Makofan

Fri Jan 09, 2015 9:14 pm
Replies: 3
Views: 9212

Re: Example Combat :: Hero + 8 men vs 11 Lizard men

Nicely clear. This helped a lot

by Makofan

Fri Jan 09, 2015 6:03 pm
Replies: 22
Views: 67503

Re: Interest in an Old-School Dungeon Delve?

I would like to run this without the thief class (not that I don't like thieves, I do - I play them often) because I have never run a dungeon delve without a thief class, and I want to see (as an experiment) how it was originally intended to work with no thievs.

by Makofan

Fri Jan 09, 2015 3:25 pm
Replies: 5
Views: 12372

Re: Example Combat :: 6 PCs vs 9 Orcs

This was excellent - thank you

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