I do like the idea of Chainmail Fantasy Combat being simultaneous actions. It's such an iconic trope, for a Hero to sacrifice their own life to defeat the big bad (simultaneous kills).
The creature does not understand Common. Robur senses that a speak with animals spell would not be helpful in this case, since the creature is technically not an "animal" for purposes of druidic magic. (Unnatural, not part of this world)
The mighty Dame Simonetta puts the vilstrak in a submission hold and prevents it from fleeing. It quickly becomes obvious that the creature's ability to meld with stone does not extend to Dame Simonetta, so she's not at any risk of getting pulled into the rock herself. The vilstrak makes alien click...
Interesting topic! For me it comes down to, what kind of game do you want to play? Which is more "fun," throwing one d20 or a handful of d6's? After much playtesting, I've decided the way I grew up with is the most "fun" for me: Each player gets 1 attack and rolls 1d20. Sometimes...
Round 2 While the party has the vilstraks outnumbered and surrounded, the monsters' rocky hide makes them difficult to kill. Beppo, Robur, and Dougal (having successfully hidden in shadows on Round 1) attempt to backstab the vilstraks. Beppo and Robur are successful, killing 2 of the remaining 4 vi...
Round 1 The nimble hobbets strike first. With a mighty blow, Wilbur sends one of the vilstraks flying. "Come on you two!" Ginger barks at Fiona and Douglas . The hirelings go running up the hill, and Ginger cuts down a second vilstrak. The rest of the party tries their best, but their att...