Were there any signs of webs in the side passages that we passed on the way here? If yes, Willie is feeling overexposed and check the back trail to make sure they haven't walked into a trap.
If not, he'll go along with a plan to burn out the spider nest.
"Your spell sounds very interesting -- a worthy trade! Though as we mentioned, it's hard to remember exactly where this faux-Groth was. I suppose we could go scouting, track him down, and report back? Of course it would be out of our way. Perhaps you'd consider 150gp now to start off our exped...
If the spiders cross the imaginary line provided by the two stalagmites (or pillars?) in the middle of the room and we have time to do so, let's retreat to area #1 and see if they follow.
"Wait, wait!" says Willie, and beckons everybody out of range of the piercers (presumably they will stop following if we retreat far enough). "We know now that these guys are here, and they are easy to avoid if you know about them. What say we leave them there? Then if we have to ret...
"Well, come to think of it maybe he called himself Gorth the Unwinceable. It's sometimes hard to remember, we meet a lot of people down here. And what do you do here in Gorthaur's Madness, sir Groth?" Wiglaff would like to get to know Groth B a bit before he marches off to fight Groth A.
(( I've just updated the Players' Map for Level 3 with links for all the rooms we've explored, as well as captured the current version of the live map. ))
"Tricky!" mutters Willie . He readies his sling to loose along with Dougal and hopefully the rest of the team. "Let's get -- that one!" he suggests, pointing, hoping to concentrate fire on the nearest stalacritter. If the critters start dropping & moving toward the party, he...