Maloof returns back to collect his companions and urges them to head north. He will then head north as far as he is able, stopping if he notices the flute getting quieter again.
Maloof is a bit wary about those tapestries, so first he'll try north for about 30 feet (keeping to the east wall), then if nothing is detected he'll try south for 30 feet (keeping to the east wall). He'll be trying to move as quietly and stealthily as possible (in addition to being invisible). If ...
Maloof removes his ring of invisibility for the benefit of his companions, and explains about the flute sounds. He wants to try to track down the source of the sounds (if such a thing is possible), and suggests we continue northwards and westwards along the main corridor. While doing so, he will at...
Sorry, I thought he had already opened the eastern door, to the hat room Yes, Maloof is definitely inside the hat room. But I thought there was another exit on the eastern wall of the hat room? Hearing nothing, he opens onto a 20' square room. This room is painted in a zebra pattern. There is a hat...
Assuming he is still un-polymorphed, he will listen at the eastern door and if nothing is heard he will carefully open the door. If no immediate threats are spotted, he will remove his ring of invisibility and wave the party forward.
Maloof raises an eyebrow. Surely an odd room, but surely a jaunty hat! Maloof is determined to have it! He will search for traps, and if nothing is found he will then proceed into the room following the left wall and attempting to step only on the white stripes if possible. If he hasn't been transf...
We can pause to see if the fireball left any treasure behind from the birdmen, but otherwise let's continue north and see what's down the eastern passage beyond the ogre room.