Search found 1125 matches

Wed May 05, 2021 9:36 pm
Replies: 219
Views: 11439

Re: The Fourth Adventure

Agreed! Starting from the ghoul cave and continuing to explore that area, searching for treasure, would be great. If we find nothing of value, then to level 2. 8-)
Mon May 03, 2021 1:06 pm
Replies: 311
Views: 27661

Re: Delve the 11th

Wiglaff gets a scroll of sleep in hand, and calls to the front of his mind the formulae for color spray -- options, depending on who comes through that door! He orders his men to stand guard in front of him & not attack till he gives the order.
Thu Apr 29, 2021 2:30 pm
Replies: 8
Views: 346

Re: A few questions

Yeah, that's how I interpret that passage, too! I give each hit in normal combat a single die of damage, with no modifiers. All the specially noted modifiers come into play during heroic combat. Thinking about it, I'm not sure where this way of treating normal/fantastic damage in DD comes from. At a...
Mon Apr 26, 2021 3:59 pm
Replies: 8
Views: 346

Re: A few questions

In DD v4 that 15+ Constitution bonus to hit points is +1 "per die", so by the book I think e.g. a Fighter with 15 Con would roll 1d6+3 at 1st level, 2d6+3 at 2nd level, 3d6+3 at 3rd level, 4d6+4 at 4th, etc, always taking the highest total.
Fri Apr 23, 2021 5:21 pm
Replies: 219
Views: 11439

Re: The Fourth Adventure

Willie helps out in the kitchen, but as soon as he can he makes sure he brings a plate out to Frederick . After noting the state the old fellow is in, he murmurs to any passing members of the Club: "We need to get back down there! Find some healing potion or magic. We've got to help somehow!&q...
Fri Apr 23, 2021 2:49 pm
Replies: 311
Views: 27661

Re: Delve the 11th

Wiglaff is in favour of the "lure them into the sand room" approach.
Fri Apr 23, 2021 2:47 pm
Replies: 8
Views: 346

Re: A few questions

Ah, fun one! First off, and this may blow your mind in a fun way (it did mine): DD v4 doesn't (to my knowledge) specify how and when Hit Dice are thrown to determine HP. For me, it doesn't make sense to treat it like later rulesets where you are adding the HD for a new level to the currently existin...
Wed Apr 21, 2021 1:31 pm
Replies: 8
Views: 346

Re: A few questions

I'm not too clear myself on why the magical armour/shield bonuses are the way they are. It may have something to do with the way the to-hit tables are/were structured? In any case, I don't imagine the math will change at all if you do it the other way. I personally use Target20 to resolve attacks, ...
Sun Apr 18, 2021 3:10 pm
Replies: 2
Views: 192

Re: Movement in combat

Hello cbarchuk and welcome to Delving Deeper and to 1974-style rules! I'm very excited for you -- my first few years reading & digesting & learning about this era of play have been highly entertaining in the best of ways, and I continue to get a lot out of it. I'm going to assume that you're...
Sun Apr 18, 2021 1:44 pm
Replies: 311
Views: 27661

Re: Delve the 11th

Wiglaff suggests someone try to walk carefully (sticking close to the wall) around the sand room to the east door, while the party watches from the north doorway with missiles ready, in case anything rises out of the sand to attack. Since he's lightly armoured he won't volunteer for this duty, but h...

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