Delve the 9th

Makofan's Deep Dungeon Crawl PBP

Moderator: Makofan

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Joined: Tue Sep 17, 2013 12:12 pm

Post by coffee » Fri Apr 10, 2020 5:24 pm

Re: Delve the 9th

We already looted these zombies the first time we killed them, didn't we? If not, I'd like to check for anything useful they might have on them.
[f=4]Karl the Fighter (M 9", AC 4/6, HD 1+2, FC Man+1, hp 9/9) mail+shield[/f]

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Location: Guelph, Upper Canada

Post by SneakeyPete » Sun Apr 12, 2020 5:45 am

Re: Delve the 9th

Grampus says, "Some incremental improvements should occur since they've eked out or better since we last had the pleasure of their presence. Goes to them being existing, assuming they are, that they build on their assets. Need a zombie wealth advisor to help us. Or we just run them through with swords and discombobulate and see if anything of value falls out.""

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Post by acodispo » Sun Apr 12, 2020 2:26 pm

Re: Delve the 9th

Attempted a map correction! Hopefully that's more accurate. :D

"Friend Grampus, your assessment seems sound!"

Yes, let's check the zombies for anything interesting they may have accumulated since their initial demise, and then proceed back through the elevator room & northward.
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
[f=59]Witherun [Agile Hero, MV 12′′, AC 6, HD 4, hp 16, FC 4 men/hero, SV F4, L] hide+helm, shield+dagger or bow[/f]

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Post by Makofan » Sun Apr 12, 2020 4:10 pm

Re: Delve the 9th

All good on map except the north passage is 20 feet from left edge, not 20 feet from right edge

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Post by coffee » Tue Apr 14, 2020 1:15 pm

Re: Delve the 9th

Yup, back through the elevator room and then north, once we've looted the zombies.
[f=4]Karl the Fighter (M 9", AC 4/6, HD 1+2, FC Man+1, hp 9/9) mail+shield[/f]

Posts: 1075
Joined: Mon Jul 18, 2016 4:09 pm
Location: Gibsons, BC, Canada

Post by kipper » Tue Apr 14, 2020 1:47 pm

Re: Delve the 9th

Sounds good.

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Joined: Thu Jan 08, 2015 7:53 pm

Post by Makofan » Tue Apr 14, 2020 8:06 pm

Re: Delve the 9th

OK, no loot on zombies

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Joined: Thu Jan 08, 2015 7:53 pm

Post by Makofan » Tue Apr 14, 2020 8:09 pm

Re: Delve the 9th

The north passageway is 30 feet to the left of where acodispo drew it, and goes 10' to a door, where you do not hear anything. You open the door onto a large room filled with green gaseous vapours

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Post by kipper » Wed Apr 15, 2020 2:23 pm

Re: Delve the 9th

Maloof quickly retreats away from the vapours!

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Location: Ottawa, Ontario

Post by merias » Wed Apr 15, 2020 2:29 pm

Re: Delve the 9th

Aldbane also retreats. "Close the door, quickly!" he says.
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

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