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(043) New Venture's Eve

Posted: Tue Oct 30, 2012 10:13 pm
by waysoftheearth
eris wrote:
waysoftheearth wrote:Can i assume, then, that everyone tucks in for a good night's sleep in order to get a fresh start on the morrow?
Works for Olaf. [img]images/smiley/smiley.png[/img]

OOC: Ways, Olaf still wants to buy a bow and arrows before we head out, though. He's pretty good with the bow and has been missing his since before we got back to Ket.

(043) New Venture's Eve

Posted: Tue Oct 30, 2012 10:21 pm
by waysoftheearth
mushgnome wrote:
Yes, Highbough will rise at the crack of dawn to hopefully leave the city after the Snork guards have retired for the morning and the human guardsmen are still groggy. We will all meet up at the Friendly Farmer's house.

(043) New Venture's Eve

Posted: Tue Oct 30, 2012 11:09 pm
by waysoftheearth
ehiker133 wrote:
Desmond will leave early with Highbough.

(043) New Venture's Eve

Posted: Tue Oct 30, 2012 11:56 pm
by waysoftheearth
tonneau wrote:
Gustave will join them - just in case they need someone who looks at least vaguely human...and has the correct number of heads.

(043) New Venture's Eve

Posted: Wed Oct 31, 2012 1:47 am
by waysoftheearth
sulldawga wrote:
OOC: Are we dismissing the help for the duration of our trip? They are bound to find the Guore otherwise.

Of course, if we dismiss the help, no doubt word of our departure will quickly reach the wrong ears.

(043) New Venture's Eve

Posted: Wed Oct 31, 2012 6:09 pm
by waysoftheearth
eris wrote:
Olaf rises early and eats a hearty breakfast. He'll do out to the market and find a bow maker and purchase a short bow and a quiver with 20 arrows and then return to the mansion. After collecting his gear, armor and arms, he'll join Dieter and the others in leaving town.

(043) New Venture's Eve

Posted: Wed Oct 31, 2012 11:42 pm
by waysoftheearth
doctorx wrote:
mushgnome wrote:Yes, Highbough will rise at the crack of dawn to hopefully leave the city after the Snork guards have retired for the morning and the human guardsmen are still groggy. We will all meet up at the Friendly Farmer's house.
Josiane has no idea where the Fiendly Famer's house is! She's like to move out with Dorgan, but would be grateful for some vague directions!

The Guore is a problem. Does he show any sign of - starving during his enchanted slumber?

(043) New Venture's Eve

Posted: Thu Nov 01, 2012 12:02 am
by waysoftheearth
mushgnome wrote:
Highbough uses his impressive cartographic skills to draw for Josiane a quick map to the farmer's abode. "As for this dark dwarf, my vote is..." and he makes the international 'off with his head' gesture with his finger across his throat.

(043) New Venture's Eve

Posted: Thu Nov 01, 2012 2:01 am
by waysoftheearth
ehiker133 wrote:
"Stick 'em in a closet somewhere. Or shove him into one of the secret passages. You people that freed 'em shoulda figured this out long ago," Desmond says with an air of frustration.

"Leave him by the centipedes. If he's alive when we return, then we'll know his lot is to live."

Desmond heads to his room to make sure he has everything packed for the journey.

(043) New Venture's Eve

Posted: Thu Nov 01, 2012 3:38 am
by waysoftheearth
sulldawga wrote:
Once Dorgan wakes, he'll assist Josiane in whatever preparations she's making before they leave town.

Then he will accompany her to the farmer's house. He's taking all of his possessions (few that they are) with him.