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[002] Dark Arches

Posted: Sat Sep 08, 2012 8:52 pm
by mgtremaine
mgtremaine wrote:
OOC: Go Mot! [img]images/smiley/wink.png[/img]

-Mike

[002] Dark Arches

Posted: Sun Sep 09, 2012 10:27 pm
by waysoftheearth
waysoftheearth wrote:
mgtremaine wrote:OOC: Go Mot! [img]images/smiley/wink.png[/img]

-Mike
It will be most convenient if Mot can roll a very low number...

[002] Dark Arches

Posted: Sun Sep 09, 2012 10:54 pm
by waysoftheearth
waysoftheearth wrote:
The two guards seem unperturbed initially, but then jump to the alert as they see that the figures approaching their position are not kobolds at all! But by the time they are one their feet Mot's sorcerous incantation is already complete.

His scroll vapourises into motes of moonlight that twinkle for a moment before vanishing into nothingness, and the two thickset reptilian guardians topple into a hissing slumber. Their spears and shields clatter to the ground and their forked tongues dangle limply out the sides of their crocodile jaws.

The kobold is quite surprised by this very unusual behaviour, and pokes tentatively at one on the sleepy brutes...

"Wassup?" it inquires.



The referee rolls a reaction check for the guards, figuring a -2 penalty due to all the noise of the recent melee, but also a +2 because the charmed kobold is happily leading the way (2d6=9) resulting in an 9. It's a positive result, so the guards must have figured it was simply the kobold party returning to base after whatever tomfoolery they were up to.

Alas for them. Only at the last moment do they see their error, but by then it is too late. The referee rolls to determine the effectiveness of Mot's sleep spell (3d6=6) (the referee privately wonders if there could possibly have been a better roll?) and 6 HD of creatures are affected.

The Lizardmen (for lizardmen they are) are 2+1 HD creatures, so they will soak up 3 HD worth of sleep each. Mot's magic is exactly strong enough to sleep the pair of them without affecting anyone else!

[002] Dark Arches

Posted: Sun Sep 09, 2012 10:57 pm
by waysoftheearth
waysoftheearth wrote:
What now, gentlemen?

[002] Dark Arches

Posted: Sun Sep 09, 2012 10:59 pm
by waysoftheearth
Cameron DuBeers wrote:
Dram slits the throats of the two guards, being careful to do it when their kobold ally is looking elsewhere. He will then search the two bodies for anything valuable or useful.

[002] Dark Arches

Posted: Mon Sep 10, 2012 12:06 am
by waysoftheearth
waysoftheearth wrote:
Cameron DuBeers wrote:Dram slits the throats of the two guards, being careful to do it when their kobold ally is looking elsewhere.
This might be tricky, seeing that the kobold is actively inquiring after the lizardmen's health...

[002] Dark Arches

Posted: Mon Sep 10, 2012 1:45 am
by waysoftheearth
Cameron DuBeers wrote:
Revision: Dram will try to convince the kobold the lizard-men are very ill, and need to be restrained (with very strong ropes and secure knots) so they don't thrash about and injure themselves in their delirium ...

[002] Dark Arches

Posted: Mon Sep 10, 2012 1:58 am
by mgtremaine
mgtremaine wrote:
Tirandir started to move toward the sleeping Lizardmen but seeing Dram, the Kobold and Mot gathered around thought better of it and tried to peer into the room beyond arrow drawn.....

-Mike

OOC: Just don;t let the kobold wake them up... [img]images/smiley/sad.png[/img]

[002] Dark Arches

Posted: Tue Sep 11, 2012 10:15 am
by waysoftheearth
waysoftheearth wrote:
(Waiting to see how Mot responds, seeing he is at the pointy end...)

[002] Dark Arches

Posted: Wed Sep 12, 2012 1:30 am
by waysoftheearth
Zenopus wrote:
Mot tells the Kobold, "Let them rest, they must be exhausted. My friends will take over the guard duties. I'd like to meet the rest of your friends...how many are home today?"