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Re: 10 - Tor-Xonor the Upper Ruins

Posted: Tue Apr 14, 2015 4:00 pm
by ehiker133
Rhegaer hefts his spear and whispers, "We going west, then?" For some reason, hearing the voices coming from down the hallway is stirring up some forgotten memories of pain. He wants very badly to avenge... something.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Tue Apr 14, 2015 5:07 pm
by merias
Alrik readies his sleep spell, but will hold back unless there are a large number of orcs.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Wed Apr 15, 2015 9:17 am
by doctorx
Faeraidel

A silent snarl mars Faeraidel's fair features. She readies her bow, looks grimly at the rest of the party and gives a curt nod. She is ready.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Thu Apr 16, 2015 12:40 am
by mushgnome
"I hate orcs," explains Urist, wiggling his hammer. "Don't hold me back!"

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Fri Apr 17, 2015 4:58 pm
by mgtremaine
Urist and Rhegaer and drawn immediately torwards the noise with Faeraidel following closely. All of them looking grim and ready for battle, behind them the others follow. By the dim light of lantern and torch they turn into a north bound corridor, 20 feet down they can see a crude barricade, behind which is the guttural voices can be heard. Ugly, lank haired, heads are observed, some with helmets others bare, but all of them turn towards the source of the light and suddenly the alarm is raised!

ACTIONS?

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Sat Apr 18, 2015 12:29 pm
by doctorx
Faeraidel

Faeraidel lets her arrow fly at whichever head she has the best shot at.

"Sleep spell," she says calmly to those following behind.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Sat Apr 18, 2015 1:04 pm
by merias
Alrik hears his cue and moves forward, casting sleep centered on the orcs.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Sat Apr 18, 2015 8:00 pm
by ehiker133
Rhegaer waits for the results of Alrik's spell before moving forward to engage any orcs still awake.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Sat Apr 18, 2015 10:05 pm
by mushgnome
Urist takes the cue and ushers Alrik to the front line. He will protect the magic user with his shield if necessary to keep him from being struck and the spell from being ruined.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Sun Apr 19, 2015 8:50 pm
by mgtremaine
DM gets out a bunch dice...
mgt's roll comes to 160 [10 8 3 7 3 10 8 4 2 8 4 5 9 2 2 7 3 1 5 5 2 2 10 1 9 7 7 7 7 2 on 30d10]
mgt's roll comes to 9 [5 on 1d6+4]
mgt's roll comes to 9 [6 1 on 2d6+2]


The Orcs behind the barricade turn and bare their weapons just in time to see Alrik's hands make the final gestures to his spell.. Suddenly it is peaceful again with only the sounds of sleeping Orcs to hear.

Actions!