Monster special damage
Posted: Mon Jan 12, 2015 9:19 pm
Just to get my head wrapped around this
A 5+5 HD bear against a level 4 PC would attack 1 time with THAC0 of 15, and if it hits would do 3-8 damage (or more depending on roll)
This seems to break down with other things, though
A boar would fight a round at 0 hit points against a hero but not a normal man
Black pudding would dissolve a hero's armor but not a normal man's
Dragon breath would only affect heros
A spider's poison does not affect normal people, just heroes
So I am thinking I am missing something here. Maybe something that has a saving throw attached is magic and thus does affect normal people (poison, dragon breath)?
Wherever special attack or damage capabilities are detailed they are applicable to heroic combat only. However, against normal-types, monsters throw one attack roll as a 1 hit die monster for each of their own hit die, with each successful attack roll causing 1-6 hit points of damage.
A 5+5 HD bear against 4 normal hirelings would attack 5 times with THAC0 of 19, and any hit does 1d6 damageBears are omnivorous but favor meat. They have rather poor eyesight but an excellent sense of smell and can scent food from miles away. They can be aggressive hunters and are very powerful. They cause 3-8 hit points of damage or, if an attack roll exceeds the number required to hit by 4 or more or is a 20 in any case, 4-14 hit points of damage.
A 5+5 HD bear against a level 4 PC would attack 1 time with THAC0 of 15, and if it hits would do 3-8 damage (or more depending on roll)
This seems to break down with other things, though
A boar would fight a round at 0 hit points against a hero but not a normal man
Black pudding would dissolve a hero's armor but not a normal man's
Dragon breath would only affect heros
A spider's poison does not affect normal people, just heroes
So I am thinking I am missing something here. Maybe something that has a saving throw attached is magic and thus does affect normal people (poison, dragon breath)?