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Re: Player's Thread
Posted: Thu Mar 05, 2015 11:47 pm
by Brumbar
Great map. 9000000% better than i could do
Re: Player's Thread
Posted: Fri Mar 06, 2015 3:08 pm
by coffee
riftstone wrote:Here is my attempt at a map. Although, if we are leaving it to me to map, we gots some serious issues!
You're quite modest; that's an impressive map. Clear, clean, it works.
And most important of all, you actually
did it.
I'd say we're in good hands!
Re: Player's Thread
Posted: Sat Mar 07, 2015 4:58 am
by riftstone
Updated map, I think.
Re: Player's Thread
Posted: Thu Mar 12, 2015 9:29 pm
by waysoftheearth
Makofan wrote:I really don't like the feint grey OOC tag - I always miss that stuff
I just went and made it darker--hope that helps some
Re: Player's Thread
Posted: Thu Mar 12, 2015 10:17 pm
by Makofan
Oh yes, much better
Re: Player's Thread
Posted: Fri Mar 13, 2015 3:47 pm
by riftstone
Map Update
Re: Player's Thread
Posted: Wed Mar 18, 2015 4:36 am
by riftstone
Another map update. Let me know if you would like me to label rooms. Might be helpful.
Re: Player's Thread
Posted: Tue Mar 24, 2015 2:21 am
by riftstone
Updated Map! Somebody let me know if I screwed up - following directions is not my strong suit.
- Serech Map 5.png (20.47 KiB) Viewed 14074 times
Re: Player's Thread
Posted: Tue Mar 24, 2015 2:07 pm
by Makofan
That latest map is perfect
Re: Player's Thread
Posted: Tue Mar 24, 2015 4:34 pm
by sully
Do you guys want Het to keep exploring or should we try to force that first door he found, and be ready to run if the noise brings ogres (or if there are ogres behind the door)?