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Re: Player's Thread

Posted: Thu Mar 05, 2015 11:47 pm
by Brumbar
Great map. 9000000% better than i could do

Re: Player's Thread

Posted: Fri Mar 06, 2015 3:08 pm
by coffee
riftstone wrote:Here is my attempt at a map. Although, if we are leaving it to me to map, we gots some serious issues!
You're quite modest; that's an impressive map. Clear, clean, it works.

And most important of all, you actually did it.

I'd say we're in good hands!

Re: Player's Thread

Posted: Sat Mar 07, 2015 4:58 am
by riftstone
Updated map, I think.

Re: Player's Thread

Posted: Thu Mar 12, 2015 9:29 pm
by waysoftheearth
Makofan wrote:I really don't like the feint grey OOC tag - I always miss that stuff
I just went and made it darker--hope that helps some :)

Re: Player's Thread

Posted: Thu Mar 12, 2015 10:17 pm
by Makofan
Oh yes, much better

Re: Player's Thread

Posted: Fri Mar 13, 2015 3:47 pm
by riftstone
Map Update

Re: Player's Thread

Posted: Wed Mar 18, 2015 4:36 am
by riftstone
Another map update. Let me know if you would like me to label rooms. Might be helpful.

Re: Player's Thread

Posted: Tue Mar 24, 2015 2:21 am
by riftstone
Updated Map! Somebody let me know if I screwed up - following directions is not my strong suit.
Serech Map 5.png
Serech Map 5.png (20.47 KiB) Viewed 14074 times

Re: Player's Thread

Posted: Tue Mar 24, 2015 2:07 pm
by Makofan
That latest map is perfect

Re: Player's Thread

Posted: Tue Mar 24, 2015 4:34 pm
by sully
Do you guys want Het to keep exploring or should we try to force that first door he found, and be ready to run if the noise brings ogres (or if there are ogres behind the door)?