Player character options and their spells
4. Make it rain, or get wet in rivers often enough.ehiker133 wrote:1. Increase dexterity bonuses (though I suppose this only works well if you have a good dexterity score).
2. Build "Unreliable" factors into firearm use or penalize them a bit. Give them a chance to jam or even explode in the user's face due to a bad barrel. Make gunpowder expensive. Make it expensive and rare. Give pistols harsh To Hit penalties at any range greater than 15'. Give rifles a smaller but similar overall penalty.
3. Give certain classes an inherit armour class (due to training, toughening techniques, etc.) fighters have an inherent AC of 5, clerics/shamans have an IAC of 6, thieves an IAC of 7, etc. factor that in with DEX bonuses and they could easily be survivable characters
I've been thinking about this. I'd not use dexterity for AC adjustments versus tiny, invisible, impossibly fast missiles, since it's impractical to "dodge" bullets in any real sense.ehiker133 wrote:1. Increase dexterity bonuses (though I suppose this only works well if you have a good dexterity score).