[05] The Underbelly


Waysoftheearth's V3 Demo Game

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Post Wed Jul 23, 2014 10:33 pm

Re: [05] The Underbelly

Urtzil, still perched on the lower stairs, smiles to himself as the wyvern is defeated and pops the remaining fragment of worm into his mouth. He then brushes aside his fetid cloak to reveal the skin-bound tome containing his magics, and a fox pelt upon which are etched further illegible runes. His guttural chant issues from within the folds of his cloak as a fountain of black fragments are thrown into the air...

| Urtzil casts *sleep* on the remaining party members from his spellbook. He will then have ready the scroll of *charm person* for any left standing. |
[f=4]Lemmi the Mender (MV 12", AC 7/7, HD 1, hp 5/5, FC Man, N) leather, sword+dagger[/f]
[f=4]Statue of Zax the Gnome Fighter (MV 5", AC 2/4, HD 1+2, hp --/6, FC Man+1, N) plate+sh+helm, pickax[/f]
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Post Wed Jul 23, 2014 10:53 pm

Re: [05] The Underbelly

| A quick status check:

Here in the Wyvern's lair we have: Biratlan, Magnus, Sullivus, Tumbly, Filbert and Urtzil.

Up the ramp in the cultist chamber Arcus remains on watch.

Poitr remains back at the base camp, beyond the swamp.

And Vergas, Potts, and Rahaulyr have all been slain in the underworld. |
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post Wed Jul 23, 2014 11:14 pm

Re: [05] The Underbelly

I don't do PvP. I'm out.

Simon, NPC my player-character as you see fit.
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Post Wed Jul 23, 2014 11:25 pm

Re: [05] The Underbelly

| Now seems like an appropriate time for the referee dice for the Wyvern's treasure hoard...

Wyverns have treasure type E, so that's: 33% chance of 1-10 thousand sp, 33% chance of 1-6 thousand gp, 17% chance of 1-6 gems, 17% chance of 1 piece of jewelry, and 33% chance of any 3 magic items and 1 spellbook/scroll.

The ref dices for the five possible treasure categories: 5d6=3,5,1,5,5; so there is gold and there are magic items.

The quantity of gold shall be: 1d6=6! So 6,000 gp.

The three rolls on the magic items table are: 3d100=83,19,34; so there's a sword, a miscellaneous magic item, and a potion. As well as the spellbook/scroll.

Now the referee dices to determine what each of these items is:

[sword] d100=39; Sword +1, +2 vs lycanthropes
[misc. item] d100=27; cloak of displacement.
[potion] d100=74; resistance to fire
[book/scroll] d100=40; M-U spell book (odd=1st level, even=2nd level) d6=5, so it's a 1st level spell book.

Is the magic sword intelligent? 2d6=6 so no; it is an unintelligent weapon.

All told, the Wyvern's hoard comprises:
6,000 gp, the magic sword +1/+2 vs lycanthropes, the clock of displacement, a potion of resistance to fire, and book of 1st level magic-user spells!

Now that is some treasure haul!


In a normal game I probably wouldn't reveal the nature of magic items immediately. Instead, the players would need to use a read magic spell to identify the spells in the spell book.

A read magic or detect magic would reveal clues about the nature of the other items, while use of both a read magic and a detect magic would serve to identify the specifics of each item. |
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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Post Thu Jul 24, 2014 2:32 am

Re: [05] The Underbelly

| Can I try to interrupt urtizl's spell? |
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Post Thu Jul 24, 2014 3:08 am

Re: [05] The Underbelly

mistere29 wrote:| Can I try to interrupt urtizl's spell? |


We'll wrap up the game here Mistere29--see my posts the Out of Character and Conclusions threads.

However, had we continued the ensuing squabble over the loot, then I probably would have allowed Urtzil to make a surprise roll. Had he not made this, then I would have allowed the other PCs an opportunity to act--and possibly interrupt his spell. Of course the non-magic-users would not have known what Urtzil was up to, but Sullivus the mage would have known ;)
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post Thu Jul 24, 2014 3:15 am

Re: [05] The Underbelly

waysoftheearth wrote:Of course the non-magic-users would not have known what Urtzil was up to, but Sullivus the mage would have known ;)

And Sully the player would have remembered the fate of the players in the last Demo Game and been on his guard for just such treachery! Even though The Herald had expired before such perfidy had been visited upon that unlucky group...
Chiron the Medium (MV 12", AC 9, HD 1, hp 4/4, FC Man, L) dagger+lantern, The Mellifluent Concord
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Post Thu Jul 24, 2014 3:23 am

Re: [05] The Underbelly

sully wrote:And Sully the player would have remembered the fate of the players in the last Demo Game and been on his guard for just such treachery! Even though The Herald had expired before such perfidy had been visited upon that unlucky group...

I thought exactly the same thing! These sorcerers can't be trusted! :D
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post Thu Jul 24, 2014 3:29 am

Re: [05] The Underbelly

Great fun!

And I was going to post....it just wouldn't be a WOTE Delving Deeper demo game without treachery!
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