Player character options and their spells
You betcha! And I generally agree with the Halfling adjustment. I just added the option for cleric for that race to consider those games not using the thief class.ehiker133 wrote:I think the idea has merit.
But I would make one adjustment:
Elf - fighter/mage
Dwarf - fighter/cleric
Halfling - fighter/thief
This is so ridiculously awesome I can't stand it! I immediately got some intriguing insight as to the possible flavor and theme of your game. I love the weird-science bent just as much as the 'common' D&D game, personally. Care to elaborate a little further, Iradhil?Idrahil wrote:In my campaign, there are no elves so halflings became the fighter/mage class. Weird I know but my idea is that eventually halflings will evolve to become "Grays".
The by-the-book dual-classing rules virtually imply as much. With no fiddling whatsoever the rules for changing class favor non-humans (not just elves!), so right out of the box you can get:Merctime wrote:But I was toying with the idea: Have a dwarf able to choose to be a single classed fighting man as written, or perhaps a single classed cleric up to 5th, or allow them to choose which to level between each adventure. I thought about allowing those who chose single classes to progress to one level higher (7th fighting man, 6th cleric).
Much the same for the Hobbit/Halfling. Choose single class fighting man (4th level), single class cleric (5th? 6th?), or again like the Elves, swapping between the two after each adventure (again, allowing single classers to go one level higher). Campaigns that use the thief class would (or could) substitute the thief for the cleric in multi-classing like Elves for this race.
All of these points were excellent, but I loved this one. Something that's never even crossed my mind. Very interesting idea!waysoftheearth wrote:I really like to see someone develop a Dwarf cleric's "turning" table versus creatures of Earth rather than undead... IMHO something like that would lend the dwarf cleric the unique flavor it keenly deserves.
Heya,Merctime wrote:This is so ridiculously awesome I can't stand it! I immediately got some intriguing insight as to the possible flavor and theme of your game. I love the weird-science bent just as much as the 'common' D&D game, personally. Care to elaborate a little further, Iradhil?Idrahil wrote:In my campaign, there are no elves so halflings became the fighter/mage class. Weird I know but my idea is that eventually halflings will evolve to become "Grays".
But on topic, how did you find another demi-human race using this mechanic in game? What were your level constraints, if any?