Post
by sully » Fri May 23, 2014 1:21 am
Well, the dice would suggest the return of The Herald, or at least another cleric.
But since this is a one-off game...
.~-= Sullivus the Apprentice Mage =-~.
Race : Man
Alignment : Neutral
Class & Levels : Magic-User 1
Experience Points : 0
Normal/Heroic: Normal
Appearance
Sullivus does not resemble your average mage. No flowing robes, no pointy hats with stars and moons on it, no iconic staff. Traveling with the Grey Hart will toughen a Man. He wears utilitarian clothes, sturdy boots, and always keeps a dagger handy. The weather usually dictates he keep his cloak wrapped tightly around his body, hood pulled up to ward off the omnipresent chill of the Moors.
Abilities
STR : 12
INT : 12
WIS : 15
DEX : 9
CON : 14
CHA : 9
Armour Class : 9/9 (front/rear)
Hit Dice : 1
Hit Points : X
Saving Throws :
Poison: 13
Wands & Rays: 14
Paralysis & Petrification: 13
Breath Weapon: 16
Spells: 15
Gear
Backpack, leather (worn)
Cloak, traveling (worn)
Lantern (carried)
Dagger (in hand)
Dagger x3 (on bandoleer across chest)
Oil, flask x2 (10 lb) (on belt)
Waterskin (5 lb) (on belt)
Sack, small (empty, in backpack)
Mirror, steel (1 lb) (in backpack)
Oil, flask x3 (15 lb) (in backpack)
Rations, iron (7 lb) (in backpack)
Tinderbox (in backpack)
Wealth
47 gp
sp
cp
Memorised Spells
Charm Person
Thanis [Stealthy Hero, MV 12′′, AC 7, HD 4, hp 16, FC 4 men/hero, SV F4, N]. Hooded cloak, padded armor, sword, longbow +1 & quiver of arrows, dagger.