Post
by waysoftheearth » Thu Jul 01, 2010 11:56 pm
heartless wrote:
.~-= PADRIG WYNNE "the Protector" =-~.
Biology : Elf Male
Alignment : Lawful
Class & Levels : Templar 1
Experience Points : 630 (1370 until level 2) - updated 2Nov10
XP Bonus : 8%
Hit Dice : 1d6+2
Hit Points : 5
Armour Class : 6 (leather armour) 5 (with shield)
Saving Throw : 15
Back Story
Padrig is a Knight of the Ivory Host, Defender of the Ivory Wold, and pious servant of The Mighty Heledd.
When Padrig was but a child his family was attacked by evil creatures with yellow eyes. Padrig along with his father fought bravely, but couldn't save his mother. He woke up in a house of a priest, injured but thankful to be alive but, alas his father died from his injuries after getting Padrig too safety. Padrig still wears a scar across his back from the attack that night.
The priestess raised Padrig in the Temple, and he chose to become a Templar indebted to those who raised him. Every time Padrig sees the scar on his back he still thinks about the dark night he lost his family, and falls to sleep with thoughts of making the world a safe place to live without evil roaming about, now not afraid to hold his own in a fight.
- (Patron Deity) Heledd
Abilities
STR : 12 (--) (3 in 6)
INT : 11 (--) (3 in 6)
WIS : 14 (+1) (4 in 6) +1 saving throws
DEX : 12 (--) (3 in 6)
CON : 8 (--) (2 in 6)
CHA : 13 (--) (4 in 6) 0x 1st level spells
Elven/Templar Talents
Elf can see in dim light
Elf can discover secret door bonus (total chance is 5 in 6)*
Elf have bonus to attack with bows (+1 to hit)
Templar have +1 bonus to all saving throws (with wisdom bonus is +2)
Templars are literate
Gear
Spear - right hand 2dd
Shield, metal
Hide armour, medium
Shortbow
Arrows (20)
Arrow (9), silver
Quiver
Extra bowstring
Clothing
Backpack
Rations, trail, 1 week
Coin purse x2
Basic Holy Symbol
Krystin's holy symbol
Scroll case, leather
Holy water, 1 flask, "6/6 sups"
Holy Water 1 flask "4/6 sups"
Water skin (pure) "6/6 sups"
Writting ink, x2
Quill, steel nibbed
Parchment, 6 leaves
Sack (empty)
Pouch, belt
Pouch, shoulder
Torches, 6
Candles, 12
Tinderbox
Oil, lantern, 1 flask
Coin purse(Anwyn/Michele) - 7sp, 18cp. (see post 31 Oct, 2010, 11:14pm)
Pair of elbow-length eel skin gloves, crafted by Pixies, with only the index finger, middle finger, and thumb remaining on each glove.
Wealth
0 gp
3 sp
2 cp
Boon
Padrig has a collection of three spell scrolls, all penned in the Celestial script (said to be the tongue of Angels), which he reads haltingly. Each scroll contains a single spell of Heledd's Immaculate Testament;
Padrig's boon is a richly carved wood and ivory scroll case containing a long parchment penned with three variant incantations of The Supplication of Medicant Requite, all penned in Old Elvish which Padrig reads well.
Scroll Summary:
(x1) The Fiat Libation
(x1) The Irreproachable Susurrus
(x1) The Shill Feroe
(x3) The Supplication of Medicant Requit
~~~
"The Mecum spell book" which is a beautifully penned in the Celestial script (said to be the tongue of Angels). It contains three spells;
Spells
Mem( ) Use( ) The Supplication of Medicant Requite
Mem( ) Use( ) The Inviolable Tranquility
Mem( ) Use( ) The Soliloquy of Repentance
Mem( ) Use( ) The Fiat Libation
Mem( ) Use( ) The Irreproachable Susurrus
Mem( ) Use( ) The Shill Feroe
The Supplication of Medicant Requite: Restore 1d6 hp +1 hp per two caster levels. This spell takes a full turn (10 minutes) to administer and requires the recipient to imbibe a draft of the purest water or finest wine.
The Inviolable Tranquility : A volume approximately 10ft in radius about a touched object or point in space is deadened to all sound so that conversation is impossible, spells cannot be cast, command words cannot be spoken, and no noise can escape. Lasts a turn per caster level, or until dismissed.
The Soliloquy of Repentance : While continously intoning this solemn mantra and presenting a holy symbol, creatures of an unnatural evil will suffer sharp discomfort to a distance of 10ft. Within this area of effect acts of evil are carried out at -2 on the die, and saving throws against such acts of evil are made at +2 on the die.
The Fiat Libation: Causes 1d6 +1 Hit Dice per level of lawful creatures to obey the caster's abrupt (one word) fiat for one turn. Those of neutral alignment are allowed a save, while those of chaotic alignment are allowed a save at +4.
The Irreproachable Susurrus: Causes creatures of evil intent to suffer sharp discomfort when approaching the caster. Acts of evil (including attacking) are carried out at a €“2 penalty on the die, and saving throws against such are made at +2 on the die. Lasts while the caster continues to utter the susurrus and clutch a holy symbol.
The Shill Feroe: Up to 2d6 +1 Hit Dice per caster level of normal animals are pacified. Those of least HD are affected first, and no single animal with more Hit Dice than the caster has levels is affected. Aggravated or hostile animals will allow the caster to go about his business unless provoked further. Others become friendly or even helpful to the caster, within the bounds of their normal capabilities. The magic lasts until sunrise, sunset, or until the caster's next rest.
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]