Delve the 10th

Makofan's Deep Dungeon Crawl PBP

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Post by kipper » Fri May 15, 2020 3:05 pm

Re: Delve the 10th

Maloof presents his cross,"Avaunt" he demands! (Turn Undead)

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Post by Makofan » Fri May 15, 2020 7:26 pm

Re: Delve the 10th

Which way does he try to force them to flee (he can probably do some maneuvering a bit with his cross)?

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Post by acodispo » Sat May 16, 2020 2:53 pm

Re: Delve the 10th

Is the 4th skeleton still pointing at the north wall?

Assuming that Maloof can hold the skeletons near the south wall, Wiglaff orders his men-at-arms to keep him safe while he investigates the north wall thoroughly.

If the skeletons aren't turned, Wiglaff orders his men to attack!
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
[f=59]Witherun [Agile Hero, MV 12′′, AC 6, HD 4, hp 16, FC 4 men/hero, SV F4, L] hide+helm, shield+dagger or bow[/f]

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Post by Makofan » Sat May 16, 2020 5:33 pm

Re: Delve the 10th

The skeleton does still point at the north wall. Maloof pins the skeletons against the south wall. Wiglaff does see there is a secret door on the north wall, but he is not sure how to open it

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Post by acodispo » Sat May 16, 2020 6:56 pm

Re: Delve the 10th

Any torch sconce or anything like that in the room which could be a trigger to open the door?

If not, Wiglaff will try manipulating the skeleton on the floor, lift its arm, etc.

If that doesn't turn anything up, he'll order Ivar & Sigmund to help him poke the stones in the north wall to see if they can find one that moves.
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
[f=59]Witherun [Agile Hero, MV 12′′, AC 6, HD 4, hp 16, FC 4 men/hero, SV F4, L] hide+helm, shield+dagger or bow[/f]

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Post by Makofan » Sat May 16, 2020 9:49 pm

Re: Delve the 10th

Moving the skeleton causes that section of wall in the north to slide back, revealing a passageway that goes 10' north, then ends at a T-junction in the second 10' section

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Post by kipper » Sat May 16, 2020 10:49 pm

Re: Delve the 10th

Maloof stands boldly with cross raised and keeps careful watch on the skeletons for any sign that the turning might be breaking.

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Post by coffee » Sun May 17, 2020 2:48 am

Re: Delve the 10th

Just checking: If Maloof is 4th level, shouldn't the skeletons be destroyed, instead of turned? Or are these stronger than the standard skeleton?
[f=4]Karl the Fighter (M 9", AC 4/6, HD 1+2, FC Man+1, hp 9/9) mail+shield[/f]

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Post by Makofan » Sun May 17, 2020 2:05 pm

Re: Delve the 10th

Thanks Coffee - I looked under the wrong column.
Maloof's "Avaunt" was so powerful that the skeletons collapsed into disjointed piles of bone, to disturb people no more

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Post by acodispo » Sun May 17, 2020 2:07 pm

Re: Delve the 10th

Wiglaff, Sigmund, and the lantern-holder Edgar go into the secret passage & look left & right.
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
[f=59]Witherun [Agile Hero, MV 12′′, AC 6, HD 4, hp 16, FC 4 men/hero, SV F4, L] hide+helm, shield+dagger or bow[/f]

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