Makofan's Deep Dungeon Crawl PBP
Moderator: Makofan
One practical use that may come up could be: if a M-U or cleric needs to spend a "turn away" from the expedition in order to research a spell, or create a scroll, potion, or whatever. The player could switch to a different PC to continue the adventure while his M-U/cleric is back in town taking care of "business".mushgnome wrote:Do players swap their PCs in and out of the stable depending on the needs of the day?
Yes, a 2nd level dwarf would be a good asset. I have posted six rolls in your character thread.mushgnome wrote:Understood. I'll likely stick with Grampus because, what greater benefit to the party than an almost-2nd-level Dwarf? Makofan, if at your leisure, you'd like to roll a few dice, I'll generate a couple more PCs and flesh out my stable of "Mushgnome's Members."
What scrolls will Golgildir attempt to purchase?waysoftheearth wrote:Apologies for my recent absence folks. I'm back now.
Great summary Makofan, thank you
Golgildir suggests that the fighty-types be responsible for the hiring of men at arms, and basic dungeoneering supplies (food, oil, rope, torches/lanterns, etc.), freeing up the M-Us and clerics to spend their gold on spell scrolls.
If everyone is agreeable with the gist of this, Golgildir will seek to purchase four 1st level spell scrolls (assuming this is 400 gp?), and with his remaining gold, he will seek the service of a redoubtable valet/torch-bearer to accompany him on his future journeys. In order to attract a quality individual, he intends to hire over and above the standard going rate (which is... ?).
For 12 gold each, Grampus hires Ori, Nori and Dori. They are each mail and shield plus axemushgnome wrote:Makofan I noticed the other players have a stable of 3 PCs? If our party needs another spell caster, would I have the option to swap out Grampus and roll a new character?
Meanwhile, Grampus hires armored footmen (or footdwarves, if available). I believe his charisma allows a maximum of 3? He also shops for potions useful to a fighter: healing, heroism, giant's strength, etc.