10 - Tor-Xonor the Upper Ruins

Mgtremaine's World of Tybor PBP

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Post by merias » Thu Feb 18, 2016 7:33 pm

Re: 10 - Tor-Xonor the Upper Ruins

"Let us make, uh haste back to civilization!" Alrik says, groaning under the weight of the gold.
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

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Post by ehiker133 » Thu Feb 18, 2016 8:14 pm

Re: 10 - Tor-Xonor the Upper Ruins

Rhegaer nods in agreement and indicates he is prepared to set out with all due speed.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by okruse » Fri Feb 19, 2016 3:26 am

Re: 10 - Tor-Xonor the Upper Ruins

Phadian

"Indeed, off we go to civilization, but we shall return."

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Post by mushgnome » Fri Feb 19, 2016 3:37 am

Re: 10 - Tor-Xonor the Upper Ruins

"I'm the happiest Dwarf in the world," exclaims a gleeful Urist, all loaded up and ready to travel. Even little Squishy has a few coins tied up in the bandanna around his neck!
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by mgtremaine » Mon Feb 22, 2016 12:38 am

Re: 10 - Tor-Xonor the Upper Ruins

What the party can't carry Urist attempts to hide, using all his Dwarven cunning and leaving behind runes of protection. At last it is time to go and the party moves with all the care possible back towards the surface.

mgt's roll comes to 6 [6 on 1d6]
mgt's roll comes to 10 [10 on 1d10]
mgt's roll comes to 9 [4 5 on 2d6]

As party moves back through the ruins of the upper keep they stumble upon a Giant Bat which is preparing to go hunting... The group pauses ready for conflict but after several moments it seems the Giant Bat is uninterested in them hanging as it from a roof bean is watches them but doesn't move. Onward it is the group exits into the world above again, it is late afternoon.

How far do you intend to journey today?
Looks like you have a bit of treasure to divide up! I'll post XP at first camp but it looks 1320xp which puts 3 of at 3rd Level and the Elf enough for 2nd lvl. Alas Phadian is still short of 4th level.

In total you killed
31 Orcs
1 Ogre
1 Black Dragon

On the last delve and gained
126gp
27sp

Before the hauling out the Dragons Horde.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by mushgnome » Mon Feb 22, 2016 8:43 pm

Re: 10 - Tor-Xonor the Upper Ruins

Urist would make a show of endurance and badger the others to push on night and day. In truth, he needs the rest as badly as anyone, and would be on the lookout for the first good campsite.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by ehiker133 » Mon Feb 22, 2016 9:42 pm

Re: 10 - Tor-Xonor the Upper Ruins

Rhegaer suggests moving until dusk and then stopping for the night and resting with the usual watch routine.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by okruse » Tue Feb 23, 2016 4:45 am

Re: 10 - Tor-Xonor the Upper Ruins

Phadian

"Agreed, and a rest well earned."

Will pray before sleeping for 2 cure light wounds to use tomorrow.

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Post by merias » Fri Feb 26, 2016 11:30 am

Re: 10 - Tor-Xonor the Upper Ruins

Alrik agrees with the plan to travel all day, then will study color spray and sleep.
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

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Joined: Tue Sep 17, 2013 8:42 pm

Post by doctorx » Sat Feb 27, 2016 10:37 pm

Re: 10 - Tor-Xonor the Upper Ruins

Faeraidel would welcome any help in tending her wounds, then, if the others are willing, she will turn in and rest in order to heal properly.

She will memorise Protection from Evil.

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