Delve 3 - Rhod and Grampus

Makofan's Deep Dungeon Crawl PBP

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Post by Makofan » Wed Feb 03, 2016 10:17 pm

Delve 3 - Rhod and Grampus

We'll continue any adventures here rather than by PM.

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Post by Brumbar » Thu Feb 04, 2016 2:50 am

Re: Delve 3 - Rhod and Grampus

Put out the fire.
Topple the pot so it is easier to get to our stuff.
Is something other than the pot itslf causing it to be magnetic?
Try and get our stuff out of the pot.

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Post by coffee » Thu Feb 04, 2016 2:11 pm

Re: Delve 3 - Rhod and Grampus

Rhod cooperates fully with this plan. Getting our stuff back is our first priority.
[f=4]Karl the Fighter (M 9", AC 4/6, HD 1+2, FC Man+1, hp 9/9) mail+shield[/f]

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Post by Makofan » Thu Feb 04, 2016 2:19 pm

Re: Delve 3 - Rhod and Grampus

OK, this will take a full turn but is easily doable. I suggest you grab Archie's fallen torch and light it before you put out the fire. The pot is just a big iron magnet. You can eventually get all your gear back. The room is a 40 foot circle with doors in two walls, 90 degrees apart. You have no idea what direction is north. There is a pile of ogre bedding in one corner.

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Post by Brumbar » Thu Feb 04, 2016 11:54 pm

Re: Delve 3 - Rhod and Grampus

Once i get all the stuff out i put my armour back on and re-equip. Then search the room and bedding

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Post by Makofan » Fri Feb 05, 2016 2:52 pm

Re: Delve 3 - Rhod and Grampus

The two of you re-equip, and find a bag of 200 gold pieces by the ogre's bedding. Then a rope catches your eye - enough that you can climb up it back to the first floor

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Post by coffee » Fri Feb 05, 2016 7:04 pm

Re: Delve 3 - Rhod and Grampus

We do so!
[f=4]Karl the Fighter (M 9", AC 4/6, HD 1+2, FC Man+1, hp 9/9) mail+shield[/f]

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