10 - Tor-Xonor the Upper Ruins

Mgtremaine's World of Tybor PBP

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Post by okruse » Thu Jan 21, 2016 3:06 am

Re: 10 - Tor-Xonor the Upper Ruins

Phadian

"Let us get back to the dungeon, load up, and be on our way to re-provision for the next stage of our quest"

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Post by ehiker133 » Thu Jan 21, 2016 10:21 am

Re: 10 - Tor-Xonor the Upper Ruins

Rhegaer agrees with this plan and indicates so with a short nod of his head.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by merias » Thu Jan 21, 2016 1:15 pm

Re: 10 - Tor-Xonor the Upper Ruins

Alrik agrees.
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

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Post by mgtremaine » Fri Jan 22, 2016 12:44 am

Re: 10 - Tor-Xonor the Upper Ruins

DM: Eyes the ground that has to be covered... Decides to break into 3 wandering monster rolls. 1 outside 2 Upper Ruins 3 Hallways back to the Dragon

Dice are rolled....

mgt's roll comes to 3 [3 on 1d6]
mgt's roll comes to 6 [6 on 1d6]
mgt's roll comes to 5 [5 on 1d6]

The party moves safely from the camp back up the hill avoiding the known dangers and entering the Ruins of the Keep, the Mule clip clop on the stone floor gives you pause. So you halt and whisper and think about how to move more quietly.


mgt's roll comes to 5 [5 on 1d6]
mgt's roll comes to 6 [6 on 1d6]

At the same time the Orcs that you didnt notice and trying to set up a new watch point, they were so busy trying to arrange themselves they totally forgot to watch the the entrance. One of the Orc actually backs into the Mule where upon everyone sees everyone else......

mgt's roll comes to 9 [2 5 on 2d6 +2]: 9 Orcs turn their attention to the group...

Actions!
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by mushgnome » Fri Jan 22, 2016 6:30 pm

Re: 10 - Tor-Xonor the Upper Ruins

If getting killed by a dragon wasn't enough to stop Urist, then he's certainly not going to let a few measly orcs stand between him and his gold. He swings his hammer without mercy!
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by okruse » Sat Jan 23, 2016 3:38 am

Re: 10 - Tor-Xonor the Upper Ruins

Phadian

Smashes nearest orc with his staff.

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Location: Ottawa, Ontario

Post by merias » Sat Jan 23, 2016 2:17 pm

Re: 10 - Tor-Xonor the Upper Ruins

Alrik steps back and draws his dagger. He'll stab any Orc that gets too close. He'll also watch the rear for anyone approaching.

"Take care, Rik. Let the fighting-types handle this!"
Alrik will cast fog wall to cover our tracks if we end up having to flee. What do we have for nearby avenues of escape, apart from the entrance?
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

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Location: Just west of St. Louis

Post by ehiker133 » Sat Jan 23, 2016 6:02 pm

Re: 10 - Tor-Xonor the Upper Ruins

Rhegaer draws his sword and swings at the nearest orc!
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by mgtremaine » Tue Jan 26, 2016 10:34 pm

Re: 10 - Tor-Xonor the Upper Ruins

Round 1:

Initative
mgt's roll comes to 6 [6 on 1d6] - Orcs
mgt's roll comes to 6 [6 on 1d6] - Party

(Strange a tie).
Those with Dex bonus go first.

Rhegaer reacts instantly bringing Arvenil to battle!
mgt's roll comes to 13 [12 on 1d20 + 1] - HIT
mgt's roll comes to 8 [6 on 1d6 + 2] - KILLED

Urist, Phadian, Faeraidel all join the melee
mgt's roll comes to 6 [6 on 1d20] - MISS
mgt's roll comes to 8 [8 on 1d20] - MISS
mgt's roll comes to 20 [20 on 1d20] - HIT
mgt's roll comes to 7 [6 on 1d6 + 1] - KILLED

Alrik tries to put himself out of the way....

Orcs attacks Rheager, Urist, Pahdian, Faeraidel + 4 random targets...
mgt's roll comes to 7 [7 on 1d20] - MISS
mgt's roll comes to 12 [12 on 1d20] - MISS
mgt's roll comes to 3 [3 on 1d20] - MISS
mgt's roll comes to 3 [3 on 1d20] - MISS

(Random targets 1d8= Rheager, Urist, Phadian, Faeraidel, Alrik, Rik, Shoul, Mule)
mgt's roll comes to 5 [5 on 1d8]
mgt's roll comes to 2 [2 on 1d8]
mgt's roll comes to 2 [2 on 1d8]
mgt's roll comes to 2 [2 on 1d8]

One Orc sees Alrik moving away and charges the Wizard. (Alrik get to take his attack)
mgt's roll comes to 1 [1 on 1d20] - MISS
Alrik confronted with the Orc draws a dagger...
mgt's roll comes to 18 [18 on 1d20] - HIT
mgt's roll comes to 1 [1 on 1d6] - Alrik cuts the orc and backs up.
The rest of the Orcs see the Dwarf and go berserk trying to kill the bitter foe. (Or maybe they are just scared of Rhegaer)
mgt's roll comes to 4 [4 on 1d20] - MISS
mgt's roll comes to 11 [11 on 1d20] - MISS
mgt's roll comes to 19 [19 on 1d20] - HIT
mgt's roll comes to 3 [3 on 1d6] - URist drops to 3hp...

Next Round Actions!
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 336
Joined: Sat Sep 28, 2013 3:04 am

Post by okruse » Wed Jan 27, 2016 3:23 am

Re: 10 - Tor-Xonor the Upper Ruins

Phadian yells a taunt at the orcs and attacks one of the ones on Urist.

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