Player's Thread

Makofan's Deep Dungeon Crawl PBP

Moderator: Makofan

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Location: Melbourne, Australia

Post by waysoftheearth » Fri Apr 03, 2015 10:49 pm

Re: Player's Thread

Your maps are awesome riftstone :) What tools are u using to drawn them?

It would be super useful to annotate each room (if it's easy to do) with a couple of words explain what's there. I.e., "Alistair's Room", or even just "Empty Room" :)
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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Post by riftstone » Sat Apr 04, 2015 4:45 am

Re: Player's Thread

Thanks! I am using AutoREALM - great open source software I found.

Hard to find good mapping tools that just give you the "regular" map look...everyone seems to want that immersed "I want to see the dungeon floor" tile mapping. I am still trying to get the hang of it (truth be told, this is my first time using it). I use Visio to make network drawings at work, and this is very similar.

I will check on the annotation and see if I can do it without messing with the clean layout. Also, I don't do layers so I might be limiting myself.

Posts: 189
Joined: Fri Jan 09, 2015 1:16 am
Location: Northern California

Post by riftstone » Thu Apr 16, 2015 5:27 am

Re: Player's Thread

Ok, I totally mis-aligned something here...
Serech Map 10.png
Serech Map 10.png (17.59 KiB) Viewed 13457 times

Posts: 16902
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Post by waysoftheearth » Thu Apr 16, 2015 12:23 pm

Re: Player's Thread

Wow, that was literally a killer caltrop!

R.I.P. bold Hetwhistle :shock:
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 2306
Joined: Thu Jan 08, 2015 7:53 pm

Post by Makofan » Thu Apr 16, 2015 1:44 pm

Re: Player's Thread

riftstone wrote:Ok, I totally mis-aligned something here...
Serech Map 10.png
the door to the room of death from the checkerboard room is actually halfway in a 10' corridor, like the door into the sawdust room from the 20 foot wide corridor

Posts: 189
Joined: Fri Jan 09, 2015 1:16 am
Location: Northern California

Post by riftstone » Thu Apr 16, 2015 3:55 pm

Re: Player's Thread

Ok, I think I got it.
Serech Map 11.png
Serech Map 11.png (19.2 KiB) Viewed 13448 times

Posts: 2306
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Post by Makofan » Thu Apr 16, 2015 4:20 pm

Re: Player's Thread

riftstone wrote:Ok, I think I got it.
yep that's it

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Sun May 03, 2015 10:25 pm

Re: Player's Thread

Mako, can you please remind us whether there was a restriction on how often/frequently we can return to the surface?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 2306
Joined: Thu Jan 08, 2015 7:53 pm

Post by Makofan » Mon May 04, 2015 12:39 am

Re: Player's Thread

waysoftheearth wrote:Mako, can you please remind us whether there was a restriction on how often/frequently we can return to the surface?
Once you head back, you can go down the next day

Posts: 158
Joined: Thu May 21, 2015 3:27 pm
Location: The Necropolis of Nuromen

Post by Vile » Fri May 22, 2015 3:39 pm

Re: Player's Thread

Hello and nice to be here! First off, before creating Vile's Villeins I thought I'd drop in and check who's who in the party and whether we need any classes in particular more than others.

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