Primordial Ooze -- PCs in the Making

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Post by waysoftheearth » Tue Aug 05, 2014 3:26 am

Re: Primordial Ooze -- PCs in the Making

Right O, I think Helmut is good to post over in the PC Sheets area.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 111
Joined: Tue Sep 17, 2013 11:12 am
Location: Melbourne, Australia

Post by heartless » Wed Aug 06, 2014 11:20 am

Re: House Rules Q&A

Having fun making my new character, I would love to make it to level 4 and be Heroic. :lol:
Do you have any naming convention for characters that I should follow, or can I pick my own?
[Hinderlands]Kianna the Elf Sister-Fighter-Medium, Elf Maiden, Fighter/MU/Cleric 1/1/1
[Hinterlands-Netherworld] Ashtad Engel (the flaming arrow), Human Maiden, Marksman 2
[Moria] Lady Éohild (Noble of Rohan), Human Women, Fighter 3

Posts: 16912
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Wed Aug 06, 2014 11:34 am

Re: House Rules Q&A

heartless wrote:Having fun making my new character, I would love to make it to level 4 and be Heroic. :lol:
Do you have any naming convention for characters that I should follow, or can I pick my own?
Humans should have vaguely Germanic-based names (e.g., see here) in order to fit in with the greater Kingdom, but there's freedom to invent your own too.

When you're done we will have three news starters... the other two guys are ready to go already ;)
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 111
Joined: Tue Sep 17, 2013 11:12 am
Location: Melbourne, Australia

Post by heartless » Sun Aug 10, 2014 12:38 pm

Re: Primordial Ooze -- PCs in the Making

Here is my new character. If its okay I am ready to join the fun!

I have chosen the long bow as my marksman weapon, and a spear to fight with until I can afford a sword.



.~-= Ashtad Engel (the flaming arrow) =-~.

Race : Human Maiden
Alignment : Neutral

Class & Levels : Marksman 1
Experience Points : 0
Prime Requisite: 14 (DEX+WIS bonus)
XP Bonus : +5%

Normal/Heroic: Normal

Appearance
Ashtad was a child of a great huntsman in service to a Lord near the Forest of the mists beyond the Grey mountains. The forests where the home of the wood Elves who were friends to the huntsman. Alas a goblin raiding party killed the huntsman and his wife and family and burnt their home to the ground, but luck befall Ashtad as she was playing in the woods with her brother and escaped the carnage in hiding. The Elves in respect for their huntsman friend took in Ashtad and her brother as their own. With the guidance of the Elves Ashtad became a marksman with the long bow and had a great trick to light flaming arrows and send them through the eyes of goblins, in homage to her dead parents. From you huntsman dad Ashtad knows some huntsman skills to survive outside. He seeks adventure and funds to make a new life and to right the wrongs done to her family...

Abilities
STR : 10
INT : 12 (langs x4) Common, alignment,...
WIS : 13
DEX : 13 (+1 to hit, missile attacks)
CON : 10
CHA : 11

Armour Class : 4/6 (front/rear)
Hit Dice : 1
Hit Points : ? (to be rolled)
Saving Throws :
Poison: 13
Wands & Rays: 14
Paralysis & Petrification: 13
Breath Weapon: 15
Spells:16

Gear
Clothing
Bedroll
Backpack
One week of victuals
Water skin

Shield 15sp +2 AC
Helmet 10sp +1 AC
Leather armor 10sp AC7
Longbow 40sp (marksman's professional weapon)
Quiver/Arrows x20 10sp
Silver Arrow x1 5sp
Spear 5sp
Torches x12 1sp
Tinderbox 2sp
Sack, large 2sp
Oil, flask 2sp

Wealth
0 gp
0 sp (spend all 102 sp)
0 cp

Boon

Hirelings/Retainers
[Hinderlands]Kianna the Elf Sister-Fighter-Medium, Elf Maiden, Fighter/MU/Cleric 1/1/1
[Hinterlands-Netherworld] Ashtad Engel (the flaming arrow), Human Maiden, Marksman 2
[Moria] Lady Éohild (Noble of Rohan), Human Women, Fighter 3

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Post by waysoftheearth » Sun Aug 10, 2014 11:31 pm

Re: Primordial Ooze -- PCs in the Making

Looks good Heartless.

Given your backstory, Serayenon (aka Elvish) might be a good language option. Note also that you don't automatically have to choose Empyrean (aka Lawful)--indeed, it is mainly used by the Lawful Temples of Men and wouldn't necessarily be known by woods folks.

You shall hail from the eastern-most reaches of (what Men call) Wildwood, which extends into the interior parts of the Kingdom.

You shall begin play with 1d6 hit points: 1d6=1. But with 9-12 constitution you reroll 1s and 6s, so your reroll is 1d6=3. You will begin play with 3 hit points.

Your boon shall be a grey-green Elvish hooded travelling cloak; the outer surface is made of a thousand fallen leaves, but the inside is fur lined. It is weatherproof and warm and superbly camouflaged.

You can post your character sheet in the PCs thread, and join in the Rustics and Heretics thread whenever you're ready.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16912
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Thu Oct 30, 2014 4:00 am

Re: Primordial Ooze -- PCs in the Making

Welcome @Merctime,

You have the (dubious?) privilege of being the very first PC rolled with my shiny new dice set from Game Master Dice (including my 0-9 twice twenty-siders).

Your rolls are:

Str: 6,4,2 (12)
Int: 6,5,5 (16)
Wis: 5,5,4 (14)
Dex: 6,6,1 (13)
Con: 5,3,2 (10)
Cha: 6,4,2 (12)

(These dice are good!)

If you play a Man or Woman you can replace any one die with a 6, so long as you don't make an 18.

Non-human types have a bunch of different advantages instead, see the character generation house rules.

We're currently playing pretty close to by-the-book Delving Deeper, but there are still some house rules in play -- see here. There's also a place to ask Hinterlands specific rules questions here. More general Delving Deeper questions should probably go in the Delving Deeper forum here.


You'll begin play with clothing, a bedroll, a backpack, one week of victuals, a water skin, and a coin purse containing 52 sp (or other equipment purchased with these).

Note that the silver piece is the basic unit of trade, and also that:

1 gp = 6 sp = 36 cp.

The town of Ket has been the players' base of operations but is now occupied by Goblin forces; its markets are effectively shut down and otherwise are unavailable to you. You can still have starting goods according to these prices (but wherever it says "gp" substitute "sp") -- these will be goods that you owned at the start of play or purchased elsewhere.


You will also be granted a boon which will be determined according to your choice of race and class.


You should post you initial character concept here, and when we have all the details sorted out you can post a completed character sheet in your own thread here.

I'm here to help!
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 144
Joined: Mon Jun 09, 2014 1:51 am
Location: near Sacramento, California

Post by Merctime » Thu Oct 30, 2014 4:17 am

Re: Primordial Ooze -- PCs in the Making

 .~-= Hiridhren =-~. 
Pronounced "hur-RID-ren"
"Wise Course of the Sword" in the Wood-Elfin Language

Race : Elf
Alignment : Lawful

Class & Levels : Master (Sword) 1
Experience Points : 0
Needed : 1,500
Prime Requisite: Wisdom
XP Bonus : +10%

Normal/Heroic: Normal

Appearance
Rather non-descript for an Elf, Hiridhren (Or simply "Dren" to his friends) is just over five feet in height. His moderate build and shoulder-breadth don't make for an imposing figure, but neither an impish one... He's sturdy enough, and on the 'rangy' side where muscles don't bulge; They are lean. He is fairly-complected, but usually lightly tanned. He smiles often; That sort of soft smile that is barely seen at the lip and more at the eye.

Hiridhren wears his straight, wheat-colored hair shoulder-length, and this he usually ties in a top-knot at the base of his high skull with two small, tight braids trailing down the sides of his face. His eyes, almond-shaped like those of his race, bare a strange cream-color that gives him a peculiar look of wisdom. It's his only unusual feature.

History
To be worked out soon.

Abilities
STR : 9 (5-6 open doors, 75/100/150/225 lbs load limits.)
INT : 17 (9 languages known)
WIS : 16 (+3 prime requisite)
DEX : 14 (+1 with missile attacks)
CON : 9 (60% shock survival)
CHA : 12 (4 maximum retainers)

Armour Class : 6/6 (front/rear) 
Hit Dice : 1
Hit Points : 5

Saving Throws
Poison: 11
Wands & Rays: 12
Paralysis & Petrification: 14
Breath Weapon: 16
Spells: 15

Elfin Abilities
Maximum of 6th level as a Master
+1 damage with magical weapons
Bow fire on the move
Can move nearly invisibly and silently
Find secret doors 3-6 when actively searching (5-6 if merely passing by)
Identify noises when listening at doors 5-6
Immune to paralyzing touch of ghouls and thulls

Class Abilities
(He must study writings and practice philosophical arts each day)
Use of daggers, staves (at the cleric attack values), and swords (at the fighter's attack value)
Employ no armor, shield, or helm; But acts as AC 6 in melee (he is two steps advanced due to high wisdom and dexterity)
"Lai-Jutsu", ability to draw his sword without any delay to combat proceedings
One attack per hit die (as a 1st level fighter) vs normal-types
Drop his sword only on a 1 if struck by surprise; He does not gain this benefit with any other weapon type
When employing a magic sword, opponents attack rolls are penalized by the bonus of that sword

Gear
Sword (5 lbs)
Eternal courses of the swift and true blade (philosophical treatise. 5 lbs)
Rustic, but beautifully-crafted outdoor clothing of elfin make (trousers, light tunic, traveling cloak. Cloak weight 5 lbs; Clothing weight negligable)
Backpack (30 lbs cap)
Bedroll (10 lbs)
1 week's victuals (15 lbs)
Waterskin (5 lbs)
Coinpurse (worn about his neck below his tunic)
Tinderbox (0 lbs)
6 torches (5 lbs)
Large sack (30 lbs cap)
Crowbar (5 lbs)
Steel mirror (1 lbs)
2 flasks oil (10 lbs)
100' rope (15 lbs)
Boon 2-inch, metal music box crafted by the Wood Elves. It has a wee handle that, when wound, causes the box to produce a tiny, tinkling melody that is quite pleasant to hear.

Wealth
 0 gp
 13 sp
 0 cp

Encumbrance
Total weight carried: 111 1/2 lbs
Total weight sans backpack: 10 1/2 lbs
Current Movement: 9"
Current Movement sans backpack: 12"

Languages
Literacy
Illiberal
Gothic
Serayanon
Faerie
Dogeral
to be determined in play
to be determined in play
to be determined in play

Hirelings/Retainers
None currently
Last edited by Merctime on Fri Oct 31, 2014 10:21 pm, edited 2 times in total.

Posts: 16912
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Fri Oct 31, 2014 12:29 pm

Re: Primordial Ooze -- PCs in the Making

Very good Merctime!

Hiridhren's prime requisite ability is wisdom so his PR score is 19(!) and his XP bonus +10% (this will help you catch up to the other players even more swiftly).

Your normal clothing need not encumber you any; the treatise of sword craft weighs 5 lbs. A bedroll can weigh 10 lb.

Your starting hit points shall be 1d6=5 five with no adjustments applicable.

Your boon shall be a 2-inch, metal music box crafted by the Wood Elves. It has a wee handle that, when wound, causes the box to produce a tiny, tinkling melody that is quite pleasant to hear.

Looks like Hiridhren is pretty much ready to line up in the Player Characters subforum.

I will get you started in game ASAP...
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16912
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Thu Jan 22, 2015 10:06 am

Re: Primordial Ooze -- PCs in the Making

Welcome FatalT, your rolls are:

Str: 5,4,5 (14)
Int: 3,4,4 (11)
Wis: 1,2,4 (7)
Dex: 6,3,1 (10)
Con: 5,1,2 (8)
Cha: 1,4,2 (7)

If you play a Man or Woman you can replace any one die with a 6, so long as you don't make an 18. Non-human types have alternative ability roll adjustments; see the character generation thread.

We're currently playing more or less by-the-book Delving Deeper, but that still leaves plenty of room for referee rulings.

You don't necessarily need to know the rules but a quick scan over the house rules won't hurt. There's also a place to ask Hinterlands specific rules questions here. More general Delving Deeper questions should probably go in the Delving Deeper forum here.

The silver piece is the basic unit of trade (and earning XP), and:

1 gp = 6 sp = 36 cp.

You'll begin play with clothing, a bedroll, a backpack, one week of victuals, a water skin, and a coin purse containing 26 sp (ouch! unlucky roll there) with which to purchase goods according to these prices (but remember wherever it says "gp" you should substitute "sp").

You will also be granted a boon which will be determined according to your choice of race and class.

You should post you initial character concept here, and when we have all the details sorted out you can post a completed character sheet in your own thread here.

If you have questions post here and you'll get help :)
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 43
Joined: Thu Jan 22, 2015 4:13 am
Location: Adelaide, Australia

Post by Fatal T » Fri Jan 23, 2015 12:48 am

Re: Primordial Ooze -- PCs in the Making

.~-= Morgan =-~.

Race : Human
Alignment : Lawful

Class & Levels : Fighter 1
Experience Points : 0/2000
Prime Requisite: STR 16
XP Bonus : +10%

Normal/Heroic: Normal (Determined by HD)

Appearance
Morgan is of average height for a Man, barely an inch over six feet tall, broad-shouldered and physically strong. Despite his great strength, however, Morgan has limited endurance and tires easily, and may fall victim to illnesses more often than is normal - a weakness incurred as a result of a terrible childhood disease that nearly killed him.

His brown hair reaches to his shoulders, and is most often brushed out of his face by his hands rather than a comb. His brown eyes are set deep in his face, a visage which is best described as plain or that of an average man - a trait that lends him a manner of invisibility among the press and crush of humanity.

Background
The eldest son of a wealthy merchant who wanted nothing more than to have his son follow in his footsteps, Morgan grew up in a privileged home. After suffering the ravages of a terrible illness that nearly killed him (and sapped him of much his vitality), Morgan found himself doted on even more by his loving parents who spared no expense to give him the finest education so he might be prepared to one day join his father in the family business. Like all spoiled children, however, Morgan took much of what was given to him for granted and was at best an average student in school and at university. And when the time came at last for Morgan to join his father, Morgan became known more for foolish antics and drunken binges (not to mention a disastrous marriage) than for business savvy and acumen. Faced with mounting bills incurred by his son that were being presented to him on a near daily basis, Morgan's father at last dismissed him, telling him to return only once he had finally grown into a man.

(More to follow)

Abilities
STR : 16 (+1 dam, 5-6 Open Doors) *Exchanged a 4 for a 6 to get XP bonus*
INT : 11 (3 languages)
WIS : 7
DEX : 10
CON : 8 (40% SS)
CHA : 7 (3 retainers)

Armour Class : 7/7
Hit Dice :1+2
Hit Points : (to be rolled by the ref)
Saving Throws :
Poison: 12
Wands & Rays: 13
Paralysis & Petrification: 14
Breath Weapon: 15
Spells: 16

Gear
Backpack (30 lb cap), containing:
Rations, 1 week (15 lbs)
Tinderbox
6 Torches (5 lbs)
Water skin (5 lbs)
Coin purse
Bedroll (10 lbs) (rolled, strapped to top of backpack)
Coil of rope, 100 ft. (15 lbs) (strapped to bottom of backpack)

Leather Armor (25 lbs)
Flail (10 lbs)

Encumbrance
Weight Carried: 85 lbs
Movement: 12"

Wealth
gp
sp 2
cp

Languages
Illiberal
Gothic
Literacy

Hirelings/Retainers

None

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