Post
by waysoftheearth » Thu Aug 21, 2014 12:49 pm
As the next turn of fighting commences [p Man,leather,short-sword,hand,12,7/7]Armando[/p]'s voice comes again from somewhere above: "Highbough! Ulric! We need light — lots of it! And more rope!"
But neither [p Man,mail+helm,sword,shield,9,12/16]Dieter[/p] nor [p Dwarf,mail+helm,axe,shield,9,17/24]Dorgan[/p] have a moment to spare him; they are still beset on all sides by bleak shades whose frigid claws are sapping the strength from them... how much longer can they endure?
Our heroes fight valiantly amid the hissing, clawing dead; [p Dwarf,mail+helm,axe,shield,9,17/24]Dorgan[/p] hews mightily in a last effort, delivering smashing blows that destroy two more of the feral shades but the effort costs him dear in freezing touches. [6 Dwarf,mail+helm,axe,shield,9,17/24]Dorgan[/6]'s strength is all but gone. He can scarcely lift the damnable axe again, and staggers to one knee under the weight of his own mail!
The dead hiss and sneer and press nearer as they sense victory at hand!
| Initiative is rolled. 1d6 friendlies=5, foes=4. Our heroes have the initiative again (on a bit of a lucky streak with that).
Dieter 4d20=9,19,8,4 (vs AC7) is one hit; 1d6=3.
Dorgan 4d20=17,2,11,19 (vs AC7) is three hits; 3d6=13.
Two more are destroyed, leaving four able to attack. There are about a half-dozen of them left.
2d20 vs Dieter (AC3/5)=3,8 nuthin' (9 strength remaining)
2d20 vs Dorgan (AC3/5)=18,12 one hit. 1d4=3! (3 strength remaining)
[6 Dwarf,mail+helm,axe,shield,9,17/24]Dorgan[/6] can hardly believe it all comes down to this moment... |
Unseen in the background, Armando drops out of the darkness above, like a shadow himself, and lands catlike crouched upon the floor, and immediately sets to bringing more light to bear on the shadows.
| Armando makes an acrobat's roll d6=5 and aces his landing, so only takes 1d3=2 2 hp damage from the 20ft drop.
What next gentlemen? |
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]