@Mistere29 your rolls are:
Str: 3,5,2
Int: 6,1,6
Wis: 5,4,4
Dex: 3,3,1
Con: 6,5,4
Cha: 6,3,3
Remember that you can replace any one die with a 6 except that:
. Substituting your 6 must not make an 18.
. Elves may substitute a 6 in intelligence or wisdom only.
. Dwarfs may substitute a 6 in strength or constitution only.
. Halflings may substitute a 6 in charisma or dexterity only.
We're currently playing a lot closer to
by-the-book Delving Deeper than the
current house rules suggest. I am presently in the process of reviewing the house rules... hopefully I'll update the topic soon.
In the meanwhile, don't hesitate to post any questions about the house rules (or the rules in general)
here.
You'll begin play with clothing, a bedroll, a backpack, one week of victuals, a water skin, and a coin purse containing
101 sp.
Note that
the silver piece is the basic unit of trade, and also that:
1 gp =
6 sp =
36 cp.
The prices of adventuring goods are listed
here, but note that you
do not have to pay 133% of the list price for your starting gear, but you will have to pay the extra cost in Ket once play begins.
You will also be granted a
boon which will be determined according to your choice of race and class.
Post you initial character concept here, and when we have all the details sorted out you can post a completed character sheet in your own thread
here.
Good luck, and remember; I'm here to help
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]