[03] The Ziggurat

Waysoftheearth's V3 Demo Game

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Post by sully » Sun Jun 01, 2014 1:41 am

Re: [03] The Ziggurat

[pc Human, M-U]Sullivus[/pc] will make sure his lantern is full of oil and ready to be lit if the interior of the ziggurat is dark.

| I am fine with the proposed marching orders. |
Thanis [Stealthy Hero, MV 12′′, AC 7, HD 4, hp 16, FC 4 men/hero, SV F4, N]. Hooded cloak, padded armor, sword, longbow +1 & quiver of arrows, dagger.

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Post by DuBeers » Sun Jun 01, 2014 10:04 pm

Re: [03] The Ziggurat

Agreed grunts [pc human,fighter]Biratlan.[/pc]

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Post by waysoftheearth » Sun Jun 01, 2014 11:29 pm

Re: [03] The Ziggurat

| Dungeon exploration turn 3.4 |

Having chased off the stegosaurs, our company approach the ziggurat itself.

[p Man,cloak,dagger,lantern,12,4/4]Sullivus[/p] spends a minute getting his lantern fired while the others cautiously survey the yawning breach and whatever might lie within.

The breach is at least 10 yards wide, with jagged walls draped with creepers rising high over it. The ground at the breach is littered with split and toppled stones the size of a Man's body, most of which are long since overgrown with mosses and sedge and creepers. The bulk of the rubble has fallen inside the bounds of the structure, where the uneven floor level lies about 20ft lower than that outside.

There are several distinct and apparently well-used paths that weave through the rubble and down into the interior. From your position outside looking in, you can see a broad, cobbled plaza within. The ground is uneven and many of the cobbles are broken or displaced, and many weeds and creepers have worked their way through the cracks between them.

Dimly, there are be seen stout, widely space columns that still support the ceiling, and the mass of the ziggurat, above.

By now [pp Man,cloak,dagger,lantern,12,4/4]Sullivus[/pp] has his lantern lit...

| Does Magnus wish to carry a torch? |
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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Post by DuBeers » Mon Jun 02, 2014 1:39 am

Re: [03] The Ziggurat

[pc human,fighter]Biratlan[/pc], being the rearguard, will hang back 1 minute. If nobody enters the ruins during that interval he will make his way in, with the (or one of) the light-bearers if possible.

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Post by sully » Mon Jun 02, 2014 1:41 am

Re: [03] The Ziggurat

[pc Human,M-U]Sullivus[/pc] says, "Ok, let's proceed, in the order that Vergas has suggested."
Thanis [Stealthy Hero, MV 12′′, AC 7, HD 4, hp 16, FC 4 men/hero, SV F4, N]. Hooded cloak, padded armor, sword, longbow +1 & quiver of arrows, dagger.

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Post by aspiringlich » Mon Jun 02, 2014 1:57 am

Re: [03] The Ziggurat

As [pc Human, Fighter 1]Arcus[/pc] enters, he looks upward to make sure nothing is hanging above the entranceway waiting to drop upon the party.

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Post by ratikranger » Mon Jun 02, 2014 3:37 am

Re: [03] The Ziggurat

Vergas will try to keep everyone to the marching order (apparently things are big enough for 2 people next to each other). "Onward brothers!"

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Post by discuit » Mon Jun 02, 2014 10:19 am

Re: [03] The Ziggurat

Potts notices Arcus inspecting the ceiling, and as such begins searching the ground immediately before the group for any signs of pressure plates or trip wires!

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Post by waysoftheearth » Mon Jun 02, 2014 1:37 pm

Re: [03] The Ziggurat

| Dungeon exploration turn 3.5 |

[p Man,mail+helm,hammer,shield,9,6/6]Vergas[/p] forms the column up once more and has [p Man,mail+helm,spear,shield,9,8/8]Arcus[/p] and [p Man,plate+helm,spear,open hand,12,9/9]Magnus[/p] proceed ahead. The pair sidle cautiously along the muddy, tumble-down path that leads into the structure proper. [p Man,mail+helm,spear,shield,9,8/8]Arcus[/p] checks the stones of the arch overhead, but sees nothing more sinister than a curtain of wet creepers dangling before him, and prods the ground ahead with his spear. The most obvious route is an awkward clamber down the pile of mud and rubble, much of which is trodden flat with use; it appears to be safe--at least for now.

After a short search our pair of fighters plunge into the dimness below the great canopy, and onto the broad cobbled plaza. The vault within feels large and smells wet. Drips and echoes of babbling water can be heard; there might be standing water in here.

As [p Man,mail+helm,spear,shield,9,8/8]Arcus[/p] and [p Man,plate+helm,spear,open hand,12,9/9]Magnus[/p]' eyes slowly adjust to the dim conditions (and their fellows clamber down to join them), our heroes begin to appreciate the size of the space. It must be 40 yards across and might have been a circular piazza or curtilage at one time, though now the gardens are long overrun. The cobbles underfoot are damp and uneven and are riddled with morass. What might be some kind of broad avenue lies some 60ft in, flanked by stout 30ft columns, and runs almost directly across the chamber from your left to right; ultimately passing out through broad arches on either side of the plaza. The archway to the left hand side of the chamber is illuminated by the faint but tell tale orange glimmer of distant torch-light...

Almost directly ahead, and directly across the whole of the plaza, is a much wider and darker opening that you can scarcely make out.

What to do?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 78
Joined: Fri Sep 27, 2013 2:52 am

Post by DuBeers » Mon Jun 02, 2014 1:59 pm

Re: [03] The Ziggurat

| I vote for going left |

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