Post
by waysoftheearth » Mon Jun 02, 2014 1:37 pm
| Dungeon exploration turn 3.5 |
[p Man,mail+helm,hammer,shield,9,6/6]Vergas[/p] forms the column up once more and has [p Man,mail+helm,spear,shield,9,8/8]Arcus[/p] and [p Man,plate+helm,spear,open hand,12,9/9]Magnus[/p] proceed ahead. The pair sidle cautiously along the muddy, tumble-down path that leads into the structure proper. [p Man,mail+helm,spear,shield,9,8/8]Arcus[/p] checks the stones of the arch overhead, but sees nothing more sinister than a curtain of wet creepers dangling before him, and prods the ground ahead with his spear. The most obvious route is an awkward clamber down the pile of mud and rubble, much of which is trodden flat with use; it appears to be safe--at least for now.
After a short search our pair of fighters plunge into the dimness below the great canopy, and onto the broad cobbled plaza. The vault within feels large and smells wet. Drips and echoes of babbling water can be heard; there might be standing water in here.
As [p Man,mail+helm,spear,shield,9,8/8]Arcus[/p] and [p Man,plate+helm,spear,open hand,12,9/9]Magnus[/p]' eyes slowly adjust to the dim conditions (and their fellows clamber down to join them), our heroes begin to appreciate the size of the space. It must be 40 yards across and might have been a circular piazza or curtilage at one time, though now the gardens are long overrun. The cobbles underfoot are damp and uneven and are riddled with morass. What might be some kind of broad avenue lies some 60ft in, flanked by stout 30ft columns, and runs almost directly across the chamber from your left to right; ultimately passing out through broad arches on either side of the plaza. The archway to the left hand side of the chamber is illuminated by the faint but tell tale orange glimmer of distant torch-light...
Almost directly ahead, and directly across the whole of the plaza, is a much wider and darker opening that you can scarcely make out.
What to do?
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]