Waysoftheearth's V3 Demo Game
Yes, the thief is allowable.discuit wrote:Is the Thief considered core? As he's listed in the book, but he's listed as Optional. Cheers.
Technically, your 12 wisdom adds 1 to your Prime Requisite (think of your prime requisite as your 7th "ability"), while your dexterity score remains unchanged. But in reality this makes no practical difference.discuit wrote:Wisdom 12 (+1 to Dex for XP calculations)
Dexterity 14 (missiles +1 to hit) (+4 with hurled weapons as per Halfling racial bonus)(5% XP Bonus)
Yes.discuit wrote:Saves at lvl 5 Thief as per Halfling racial bonus?
2 gp will buy one compact solider's cook-pot with a lid which doubles as a frying pan. Weighs 2 lb.discuit wrote:Pots & Pans for Cooking! (2 gp?, 10 lb?)
Yes, they're free. You can pick them up anywhere. A dozen good stones will weigh 1 lb.discuit wrote:Bag of Stones (Free? 1lb?)
Alas, Halflings have a base movement of 9" unencumbered.discuit wrote:Movement: 12" (unencumbered)
discuit wrote:I have 20gp left over if anybody needs to borrow any!
As a neutral thief, you'd always be on the lookout for yourself. You'd want to lend money at a "decent" interest rate, say 20% per month, or something similar to make it worth your whilediscuit wrote:Should I buy some rope? I have the the gold and weight free!
Yes, the only one I could afford is a sling, and I hate slingswaysoftheearth wrote:I note that ... you don't carry a missile weapon (other than a spear) despite having high dexterity.
Well, you could have three hand-axes for the price of one short sword but, generally, one shot is all you getaspiringlich wrote:Yes, the only one I could afford is a sling, and I hate slings