The Marksman (PC Class)


Player character options and their spells

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Post Tue Mar 04, 2014 12:56 pm

The Marksman (PC Class)

The Marksman

A marksman is a professional shooter, archer, or other dead-eye. He can be of any alignment or race, although non-human types will be limited as they are in the fighting class.

The marksman has the use of all arms and all armour as does a regular fighter, but does not make multiple attacks per round in melee combat. Moreover, he uses the cleric's attack matrix in melee combat. He retains the fighter's attack matrix for missile attacks with one specific type of missile weapon (which may be elected at 1st level or any level thereafter).

When employing his favoured type of missile weapon unencumbered the marksman has a number of advantages:

He shoots nimbly and accurately, being able to move and fire without penalty as does an elf. While standing his ground he can roll one missile attack as a 1st level fighter for each of his own hit die--all such attack rolls are considered to be long range and preclude the following:

If he has a missile poised and ready, he can loose it to short range (and ahead only) before the normal turn sequence plays out--even if he is then surprised or loses the initiative.

At 4th level he treats S/M/L range fire as S/M/M range, can hit monsters immune to normal missiles with mundane missiles, and suffers no attack penalty in aerial missile fire.

At 8th level he can fire into melee and only risk hitting friendly targets on an attack roll of exactly 19, and treats S/M/L range fire as S/S/M range.


  Code:
========================================================================
                          Marksman Progression
========================================================================
         Experience            S a v i n g   T h r o w   V e r s u s
Marksman   Points    Hit            Wands    Paralysis    Breath
 Level    Required   Dice   Poison   Rays  Petrification  Weapon  Spells
------------------------------------------------------------------------
   1             0    1       13      14         13         15      16
   2         1,500    2       12      14         12         14      15
   3         3,000   2+1      12      14         12         14      15
   4         6,000    3       11      11         11         13      14
   5        12,000    4       11      11         11         13      14
   6        25,000    5       10      11         10         12      13
   7        50,000   5+1      10      11         10         12      13
   8       100,000    6        9       8          9         11      12
   9       160,000    7        9       8          9         11      12
  10       240,000   7+1       8       8          8         10      11
  11       320,000   7+2       8       8          8         10      11
  12       400,000    8        7       5          7          9      10
------------------------------------------------------------------------
A marksman requires 160,000 experience points per level beyond the 12th.
A marksman adds one hit die per three levels beyond the 9th.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Joined: Fri Sep 27, 2013 2:52 am

Post Tue Mar 04, 2014 1:33 pm

Re: The Marksman (PC Class)

Nice work!

Maybe, in addition to the "to hit" bonus for DEX, grant this class +1 to damage rolls if they have 15 or better STR?
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Posts: 16506

Joined: Thu Sep 05, 2013 1:15 am

Location: Melbourne, Australia

Post Tue Mar 04, 2014 9:05 pm

Re: The Marksman (PC Class)

I might perhaps limit the strength bonus to a marksman who uses hurled spears or hand-axes, say, as "compensation" for their limited range compared to a sling, bow, or crossbow.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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