Post
by mgtremaine » Mon Oct 14, 2013 3:41 pm
Quick Overview
As we head into the first combat I thought it would be worth outlining the process so that you make informed choices.
Surprise: Range 1-6"
Intentions: Declare before any rolls
Initiative: d6 per group. Indivduals gain bonus for high dex.
Range: Reach and Missile Weapons. Hurled Weapons always considered Medium Range. Outdoors Missile can use Long/Max Range at -1 to hit
Melee: All with 1" at any point during the round resolve rolls. Movement + Melee is ok.
Morale Check: If losses heavy check Morale
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The goblin force is charging up the road, the minutes tick by and more of the Milita is showing. The spearmen have lined up 10 across, the shieldwall is 5 across in front of them. 3 Archers with Shortbows stand ready and the 5 watchmen with their clubs and bucklers and daggers at the waist. Look towards the Bailiff nervously.
All the while Sherif Rol is watching intently, then he speaks. "Not good, see that far group has cut off into the hedges and fields. Their going to try and sneak up through the creek we need men on the south side"
[f=4]
Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]
Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]
Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]