Desmond "Double Trouble"

A place for character sheets and notes

Moderators: ehiker133, waysoftheearth

Posts: 2119
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Wed Sep 18, 2013 1:43 am

Desmond "Double Trouble"

.~-= Desmond Double Trouble =-~.

Biology : Male Hobbet
Alignment : Neutral

Class & Levels : Hero (lvl 4) Fighter/Robber (lvl 4) Thief
Experience Points : 16,000 (19,300 after next rest)
XP Bonus : 5% (Thief class only)
Hit Dice : 4d6+2/2d6+2 (better of the two)
Hit Points : 19/19

Armour Class : 6 / 7
Saving Throws : 9/8/9/11/12

Story
Desmond is fast, even by halfling standards. He is quick with his sword and even faster with his knives. This translates into other parts of his life, as well. For example, he is also a bit rash, running into fights without thinking about the consequences. He isn't stupid, mind you... in fact, he's quite smart! He just doesn't have a lot of common sense.

He spent most of his childhood working the family farm with his brothers and sisters. After a quarrel with his dad (the standard disciplinary talk for fighting with the neighbor boys), Desmond felt he could put his skills to better use and left that night to make his own way. Unfortunately, in his haste to leave he forgot to pack most of his belongings.

Desmond is somewhat scatterbrained. He usually has the best intentions, but can get caught up in the moment and forget his initial goal for a bit. He generally gets back on track, often with a slightly heavier pack as he picks up interesting bits of something-or-other here and there.

Desmond joined the band of heroes on 2/10/11 (Modern Era).

Update #1: Mondes
After eating the seed of a fruit from a mysterious upside down tree, Desmond grew a second head! His name is Mondes and he's generally pretty surly. As of late, it seems that Desmond is the cheery one and Mondes is the sour one, thus giving new meaning to "the Moody".

Update #2: Class Modification
After spending a fair amount of time charging into combat, Desmond has decided to take a different approach. He shed his helms and chain armour and passed his shield on to Dorgan and picked up Rufus' old lockpick set and spent a few evenings trying to figure them out, with some success.

His plan now is to use his new-found abilities, along with his inherent halfling skills, to help the party by finding traps (before he sets them off) and skulking in the shadows and generally being a much quieter nuisance than he previously was. He still retains his second head, Mondes, which, along with his two classes, has earned him the moniker "Double Trouble" in some small communities. He is a frog in a beetle world.

Update #3: Ranged Attack Options
. Firing once, or possibly twice, with a bow at +1 to hit (due to high dexterity),
. Firing once with a sling at +3 to hit (due to hobbit advantage--which overrides high dexterity adjustment),
. Firing once, or possibly twice, with a hurled dagger (or apple!) at +3 to hit--but with limited range.

Abilities
STR : 6, 4, 1 = 11 (--)
INT : 4, 6, 4 =14 (+1)
WIS : 2, 2, 2 = 6 (-1)
DEX : -2- 6, 6, 3 = 15 (+1)
CON : 3, 5, 6 = 14 (+1)
CHA : 4, 1, 6 = 11 (--)

Talents/Skills
+1 To Hit w/missile weapons
+3 To Hit w/throw weapons or sling stone
+3 To Hit w/melee weapons
4 attacks per combat turn vs. "normal types" (fewer than 3 HD)
4-in-6 chance for feats of subterfuge
+4 To Hit when attacking from behind; success rolls two damage dice
Due to their small stature halflings are adept at evading large, clumsy enemies such as giants; these suffer a -4 attack penalty against them.

Boon
...A silver whistle the size of his little finger, which hangs on a leather cord around his neck. It produces a tone so shrill is is barely audible to Halflings, and is beyond the hearing of Men. It is perfectly irritating to dogs, bats, and other animals with sensitive ears, however.

Gear
Leather Armour
Short Sword
Silver Dagger
Normal Daggers (2) (one used as main gauche)
Vintage Foreign Crossbow
5 bolts
Leather Backpack
- Tinderbox
- Whetstone
- silver arrow
- Boon - Footlong pipe, empty leather pouch, and compact "tinder box"
- Lockpick Tools
- 6 20' lengths of very thin, almost invisible wire
- (12) small brass pulleys/wheels
- 13 odd foreign looking coins with holes in the middle (of these, 5 appear to be of nickel and 8 of brass)
- Vial of acid marked "XXXXX"
Water Skin
Elven Waybread (8 days' worth; 1/2 weight of regular rations)
Standard Clothes (breeches, shirt)
Fishing Kit (12 hooks and line in a leather pouch)
Sling
(2) torches, each half-used

Loot
1 Piece of Jewelry (1200sp value)
Several well-made knives
1blgs

Wealth (1gp=6sp=36cp)
7 gp
21 sp
14 cp

Last edited by ehiker133 on Thu Mar 19, 2015 4:30 pm, edited 32 times in total.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 2119
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Wed Mar 26, 2014 2:29 pm

Expense Tracking

Silver Dagger (30sp) - purchased from the elves

Remaining Wealth (1gp=6sp=36cp)
7 gp
21 sp
14 cp
Last edited by ehiker133 on Tue Dec 16, 2014 3:43 pm, edited 3 times in total.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 2119
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Tue Aug 12, 2014 1:59 pm

Experience Tracking

10,779 (9,381-Fighter, 1,389-Thief) (As of 8/11/2014)
+1000 (14,000 post mark)
+400 (4 year birthday present)

12,205 (10,081-Fighter, 2,124-Thief (incl. 5% bonus)) (As of 8/12/2014)
Last edited by ehiker133 on Tue Dec 16, 2014 3:42 pm, edited 1 time in total.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 2119
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Wed Dec 10, 2014 3:37 pm

Halfling Fighter/Thief Progression Table

Image
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 2119
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Tue Dec 16, 2014 3:41 pm

Encumbrance

Halfling-sized Leather Armour 15lb
Short Sword 3lb
Silver Dagger 2lb
Normal Daggers (2) 4lb
Vintage Foreign Crossbow 10lb
5 bolts 1lb
Leather Backpack (up to 30lb)
- Tinderbox -
- Whetstone -
- silver arrow -
- Rufus' Boon: Footlong pipe, empty leather pouch, and compact "tinder box" 1lb
- Lockpick Tools 1lb
- 6 20' lengths of very thin, almost invisible wire 6lb
- (12) small brass pulleys/wheels 2lb
- 13 odd foreign looking coins with holes in the middle (of these, 5 appear to be of nickel and 8 of brass) -
- Bottle of acid marked "XXXXX" 2lb
- Bottle of poison 2lb
Water Skin 5lb
Elven Waybread (8 days' worth; 1/2 weight of regular rations) : 4lb
Standard Clothes (breeches, shirt) -
Fishing Kit (12 hooks and line in a leather pouch) -
Sling -
(1) torch, half-used 1lb
Treasure: 3lbs
Total: 62lbs


| Loot weighs:
24 coins of any type make 1lb.
Gems weigh approximately 1 coin per 100 sp value (or part thereof).
Jewelry weighs approximately 1 coin per 150 sp value (or part thereof). |
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Return to “Player Characters”

Powered by phpBB® Forum Software © phpBB Limited
Designed by ST Software.