Men & Magic of Middle Earth
Posted: Mon Apr 25, 2011 2:10 pm
waysoftheearth wrote:
There is quite a lot of lore here, but Middle Earth was ever rich in history and detail...
Player Characters
Moria is a perilous place, and so we shall have dauntless heroes as befits a daunting task.
Alignment
Be thou FELL, Selfish, or FAIR?
Ability Rolls
I will throw 3d6 eight times.
Note that Dwarves, Elves and Half-Elves require more XP than do Men.
Adjustments Due to Ability
I will, in general, use the following adjustments due to ability scores:
Abilityd20 AdjChance in 63-11/6 (12 on 2d6)4 to 5-11/2 (10+ on 2d6)6 to 7-118019 to 1202130314 to 15+1316 to 17+1418+25
The three main classes of PCs are Fighters, Rangers and Sneaks.
There are also (non-combative) Healers and Seers, and (for Elves and Half-Elves only) Bards.
Number of Hirelings & Loyalty
With regard to the employment of hirelings, the number available to you is limited by your charisma score and your experience level, as follows:
CharismaNumber ofLoyaltyScoreHirelings*Check3012(2d6)4 to 5010+(2d6)6 to 7168169 to 1225+1334+14 to 1544+16 to 1753+1862+
* Plus your experience level.
Rangers must adjust the number of allowable hirelings by -4.
Demi-human hirelings are only available to PCs of their own kind. These each count as two hirelings each and cost triple.
All hirelings must be paid at least week in advance, and you should expect to feed them, and also equip them with anything beyond the basic tools of their trade.
Make then your choice, and this shall be your character's doom...
There is quite a lot of lore here, but Middle Earth was ever rich in history and detail...
Player Characters
Moria is a perilous place, and so we shall have dauntless heroes as befits a daunting task.
Alignment
Be thou FELL, Selfish, or FAIR?
Ability Rolls
I will throw 3d6 eight times.
- The first score x1,000 XP will be your starting XP.
- The next score x100 silver pennies will be your starting purse.
- The remaining six scores will be your six ability scores, in the order that they fell.
- You may replace any one die with a 6 (except that doing so must not make an 18) before electing your race and class.
Note that Dwarves, Elves and Half-Elves require more XP than do Men.
Adjustments Due to Ability
I will, in general, use the following adjustments due to ability scores:
Abilityd20 AdjChance in 63-11/6 (12 on 2d6)4 to 5-11/2 (10+ on 2d6)6 to 7-118019 to 1202130314 to 15+1316 to 17+1418+25
The three main classes of PCs are Fighters, Rangers and Sneaks.
There are also (non-combative) Healers and Seers, and (for Elves and Half-Elves only) Bards.
Number of Hirelings & Loyalty
With regard to the employment of hirelings, the number available to you is limited by your charisma score and your experience level, as follows:
CharismaNumber ofLoyaltyScoreHirelings*Check3012(2d6)4 to 5010+(2d6)6 to 7168169 to 1225+1334+14 to 1544+16 to 1753+1862+
* Plus your experience level.
Rangers must adjust the number of allowable hirelings by -4.
Demi-human hirelings are only available to PCs of their own kind. These each count as two hirelings each and cost triple.
All hirelings must be paid at least week in advance, and you should expect to feed them, and also equip them with anything beyond the basic tools of their trade.
Make then your choice, and this shall be your character's doom...