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Rules Discussion

PostPosted: Mon Apr 25, 2011 1:09 pm
by waysoftheearth
waysoftheearth wrote:
A place for any questions or discussion about the game mechanics...

Rules Discussion

PostPosted: Sun May 08, 2011 9:05 pm
by waysoftheearth
tombowings wrote:
What does the d20 Adj modify for each stat? Same as your Hinterlands game?

Rules Discussion

PostPosted: Mon May 09, 2011 11:40 am
by waysoftheearth
waysoftheearth wrote:
tombowings wrote:What does the d20 Adj modify for each stat? Same as your Hinterlands game?


These are mostly as per my Hinterlands game, yes. For those not in the know, the "d20 adjustment" due to ability applies to:

Strength: attack rolls, damage.
Intelligence: number of languages known.
Wisdom: experience earned.
Dexterity: AC, initiative, missile attack rolls.
Constitution: fighter hit points (if positive).
Charisma: number of hirelings.

Rules Discussion

PostPosted: Mon May 09, 2011 1:49 pm
by waysoftheearth
ehiker133 wrote:
Is there a stat minimum for the indicated classes? For example, the description says a Seer should be both clever and wise. Does that relate to a minimum INT and WIS score necessary to be a Seer?

Rules Discussion

PostPosted: Mon May 09, 2011 1:56 pm
by waysoftheearth
waysoftheearth wrote:
ehiker133 wrote:Is there a stat minimum for the indicated classes? For example, the description says a Seer should be both clever and wise. Does that relate to a minimum INT and WIS score necessary to be a Seer?


Any score of 10+ will do.

Rules Discussion

PostPosted: Mon May 09, 2011 2:43 pm
by waysoftheearth
tombowings wrote:
Is the number of languages known based on the d20 adj. or the chance in 6?

Rules Discussion

PostPosted: Mon May 09, 2011 6:57 pm
by waysoftheearth
tombowings wrote:
Any "typically light" elven good less encumbering than normal, Hollander-made equivalent?

Rules Discussion

PostPosted: Mon May 09, 2011 10:35 pm
by waysoftheearth
waysoftheearth wrote:
tombowings wrote:Is the number of languages known based on the d20 adj. or the chance in 6?


The base number of languages known equal to your chance in 6 due to intelligence. If this is less than 1, then you can speak 1 tongue but cannot read or write.

Seers know twice as many tongues.

Rules Discussion

PostPosted: Mon May 09, 2011 10:39 pm
by waysoftheearth
waysoftheearth wrote:
tombowings wrote:Any "typically light" elven good less encumbering than normal, Hollander-made equivalent?


Yes, Elvish made gear is less encumbering. I've listed some armour explicitly. In general, other Elvish items will weigh a quarter less, but let me know specifically which items you want to purchase and I'll calculate the encumbrance for you.

Rules Discussion

PostPosted: Tue May 10, 2011 12:58 am
by waysoftheearth
crusssdaddy wrote:
Can my Seer have Dwarf and Goblin as two of his languages? If so, what are the proper names for those? And is the 'Northern Tongue' a language that would be appropriate for someone from the former Kingdom of Arnor?