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Rules Discussion

PostPosted: Wed Sep 21, 2011 10:58 pm
by waysoftheearth
waysoftheearth wrote:
kesher wrote:These rules are awesome! Combat is an appropriately deadly affair indeed...


Thanks Kesher; I'm please you find them to your liking ;D

Rules Discussion

PostPosted: Fri Jun 22, 2012 7:27 pm
by waysoftheearth
eldrad wrote:
Let me second that! What an awesome happening!

Rules Discussion

PostPosted: Sat Jun 23, 2012 1:07 am
by waysoftheearth
waysoftheearth wrote:
eldrad wrote:Let me second that! What an awesome happening!


Thanks Eldrad [img]images/smiley/smiley.png[/img]

Rules Discussion

PostPosted: Tue Jun 26, 2012 2:49 pm
by waysoftheearth
machfront wrote:
I hope I'm not cluttering otherwise useful discussion, but how in the world did I miss this 'til now?
The rules are some inspiring, yeoman work.

If you've the time, Simon (and I know you're a busy fellow of late, what with Delving Deeper hanging on your sword belt), I wouldn't mind reading what, if anything, you've learned implementing these rules as it pertains to Middle-Earth gaming/atmosphere. What you've changed. What you'd do differently. What you may shoot in the head. What may have shot you in the foot. Etc. and blah, blah, blah. [img]images/smiley/smiley.png[/img]

Rules Discussion

PostPosted: Wed Jun 27, 2012 1:32 pm
by waysoftheearth
waysoftheearth wrote:
Hey Machfront, glad you made the find [img]images/smiley/smiley.png[/img]

Deep questions indeed. Well, without an undue degree of navel gazing, I would say simply that I love JRRT's works, and was inspired to "do something" by the discussion of a possible Middle Earth OD&D supplement on these boards, and a recent re-reading of the tale of Hurin.

I had fun writing up these rules. They were a natural evolution of the house rules I'd been playing in my Hinterlands game (also on these boards) for 18 months or so at the time.

A couple of things that I'm particularly happy with are;

1) XP charts based on race rather than class (non-humans have some of the sneak's abilities, and this is reflected in the additional XP required by each race),
2) The "dd" (damage dice) system works beautifully for PCs (and man-sized enemy). It is gives damage rolls with occasional "critical damage" built right in,
3) Use of basic supplies for "refreshment" (aka non-magical healing),


Some things that didn't quite work out as I expected are;

1) Ability requirements for Elves weren't steep enough, so we had more Elves and Half-elves than I planned,
2) The system of multiple attacks per round is a bit too hard. Next time I would simplify it to +1 attack per round at 4 HD, 8 HD, 12 HD, etc.
3) I suspect that the "dd" (damage dice) system doesn't work as well for larger than man-sized enemy. This is because it doesn't scale up proportionally; going from 1dd to 3dd is a much bigger increase than going from 3dd to 5dd.

I haven't really evaluated granting XP for exploration yet. I like the idea, but haven't had the opportunity to use it much in practice.

That's all I can think of right now... hope that's helpful [img]images/smiley/smiley.png[/img]